Agent Blue said:
Getting back to TW3, would you say t's feasible to have that level of intricate craftsmanship applied to an open world the size of TW3's?
Feasible? Sure. Easy or cheap? Not really.
But I wouldn't demand feature parity with the unmatched king, something at mid road would be more than enough. Something like Gothic 2 or Risen, for instance, games that borrowed some of these things without going to the insane scale of U7 or Serpent Isle.
They are already moving on the right path, according to what they announced so far.
The ability to jump and climb are potentially going to add a lot to scenery interaction and NPCs that will finally react if you steal their stuff are also a (potentially) great improvement.
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And, while we're on the subject, do you belong to the lot who'd be willing to sacrifice voiced dialogue in favour of text to stuff the game with an abundance of it?
Generally speaking? I do. But I wouldn't expect or demand anything like that for a product like this. The truth is: the mass market expects and demands voice acting and it would be a risky approach to go for more quality content disregarding presentation and production value.
Blothulfur said:
Got to agree with you though Ultima's still not been beaten, mainly because they've been pulling out features and content in favour of pretties for the last twenty years
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well, to be fair, when these games were produced, they used to be the top dogs even in terms of technology.
Pushing boundaries was some sort of trademark for Origin.
On modern terms, their games would be the equivalent to Crytek-tier tech superiority paired with some super-ambitious and hardcore-niche depth in design.
Their slogan was "We Create Worlds" and man, they lived up to their ambitions.
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