Topics I've Started
30.11.2013 @ 17:21Something always bothered me about the flashbacks in Assassins of Kings, and that is the Hunt pausing at the Ravine of the Hydra. Why? Why stop there and behold the bones of their brethren? They can surely not be searching for the Elder Blood among aged bones that have been exposed to the elements for years, can they? Surely it is more important to sweep up their captives, who have living blood and can be used to narrow their search.
Surely nothing else but the Elder Blood interests them in this cold doomed world?
Or are we wrong, are they pausing at the Ravine to behold their own people in a role they have seen many times before. The role of victim that the humans of many conquered worlds know all to well, subjugated and slaughtered by their Aen Elle overlords. Is this the beginning of empathy, and perhaps a spark of compassion blossoming in their cold killer hearts?
Might it be possible in the Wild Hunt that we can forge a peace with the Aen Elle, surely the Unicorns saw something in them long ago. If an old killer like Iorveth can see hope, and try to forge a new path for his people, might not his brethren also travel the damascus road?
I often joke about hating all elves, mainly because they're just poncy humans playing goody-goody outsiders, but the Aen Seidhe and Aen Elle are amongst the few I can tolerate. Thanks to Iorveth embracing hope, nihilistic and proud Yaevinn and others who are fleshed out and as complicated as any other race, and not poorly handled victims.
19.10.2013 @ 15:16One of the strengths of the Witcher is its realistic take on arms and armour, through the ages these accoutrements have been used for horrifying purposes, but the beauty of their craftsmanship remains. The Kingfisher floats above the water, beauty and death in a frozen moment. Let's have a thread about it eh?
A Lannister's harness?
18.10.2013 @ 00:43
One of the greatest narrative experiences ever devised, labyrinthine, complex, and at first glance utterly insane plots to ever grace the genre of interactive entertainment. Wrapped in resplendent, romantic and visually stunning engines that helped ensure the visually and mentally magnificent protagonists were done justice. The one, the only:
LEGACY OF KAIN.
"Grovel before your true master!" Vorador.
Yes they were linear, but so complex and masterfully crafted as to assuage any feelings of not participating. Indeed one felt the savage joy as Raziel stalked his brethren in the Sarafan stronghold, cursed as a young Kain fell prey to the time streamers duplicity, and nodded in sadness at the realisation that hope is a bitter and terrible illusion.
But enough pontificating, let's rock, VAE VICTIS!
All of the Legacy of Kain games, except for the original Blood Omen, are available on GOG for a measly $6. I assume Blood Omen can be found on Amazon or EBay.
28.07.2013 @ 15:34
You stumble through deep drifts of snow, the wind mocking the heavy fur cloak that you hold tight lest it be swept away. The snowstorm swept down with all the fury of the north behind it and you were not prepared for the sudden change. An hour past the skies were clear and you were thinking of shedding your cloak under the suns rays, the climate seems to be somewhat disturbed, the weather should not change so suddenly even here on the borders of the Dale.
Ahead lies Kuldahar, the Druid enclave, your destination in these harsh mountains that are said to form the spine of the world. A part of you worries that you shall never reach the Great Oak however, or the settlement that nestles among its titanic roots, so fierce is the intensity of the storm that besets you.
In the peaks above you can hear the fierce cries of the Frost Giants echoing, they hurl boulders at each other for sport and mock the heavens, laughing when one of their numbers is stuck by lightning. True sons of the mountains and the storm, their merrymaking does not improve your mood, and their thrown rocks have come too close one too many times.
What do you do, comment and/or vote?
15.06.2013 @ 13:23I've heard a lot of criticism lately, based around hearsay and the writing of "game journalists," but what I have to say now is based on unassailable fact. There was something missing from the second Witcher game, a far more important aspect than the reliance on rolling, quen, the difficulty curve, the loss of that folk tale feel or the relative lack of little moments spent with Geralts friends and family. An aspect whose loss deeply troubled myself and many others, an aspect that could have made for a much richer and deeper experience.
I think we all know what i'm talking about don't we? But just to make sure there are no doubts left in anybodies mind i'll state it in clear english: YOUR MOTHER SUCKS DWARF COCK!