Right now i am struggling to understand what causes the LOD rendering in the game, like grass, rocks, etc.
Right now i'm in Act 2, and while i am running through the land, i can easily see the grass and rocks rendering just in front of my eyes.
And the strange thing is:
I am already using a insane AA and AF in the nvidia driver + max shadow cube and shadow size at 2048 for shadows in the user.ini + foliage and mesh quality set on max, value 10. The fps is not a problem.
But even on these insane settings the strange renderings appear.
So the final question, for all users to understand, this issue, it's caused by the engine ? Or the game it's just like that ?
See the pics below.
These shots are just a few, there are many like those, hundreds.
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