Posts I've Made
16.12.2013 @ 08:32
Prince_of_Nothing said:I agree. Witcher 2's strong points were it's texture quality and art direction. That's what made it look very good imo..
But the shadows, lighting, AO were only passing fair. Actually, the shadows were horrible to be quite honest.
I'm sure thats probably a matter of performance more than anything. 128 bit precision would result in a massive performance hit..
Not true dude. Ever played Battlefield 3 or 4? There's plenty of terrain tessellation in those games that make distant objects like mountain ranges or hills look more geometrically detailed from afar.
Witcher 3 will also use terrain tessellation as well to make the landscape more detailed, up close and from a distance. Water will be tessellated as well.
I have to disagree. The first Witcher was infamous for having NPCs that looked the same. CDPR tried to remedy that in the Witcher 2, but it was still definitely present. I'm sure they'll have it in the Witcher 3 as well (although it should be greatly reduced), since it makes more sense to use texture variation for the different environments and locations than for peasants and other NPCs.
At any rate, I have a question for you.
Do you think the Witcher 3 could be made using DX9 and 32 bit, without sacrificing any of the attributes found in the DX11 and 64 bit path such as:
1) No loading zones
2) Complete contiguity with no chapters and artifically imposed boundaries
3) No, or greatly reduced LOD and object pop in
4) Proper multithreading (I don't know how well the Red Engine 3 is optimized for multicore processors, but I do know that DX11 makes it much easier to multithread your 3D engine)
5) More accurate and precise shadows, ambient occlusion (Witcher 3 will use HBAO+, the best and most accurate form of AO for games) and lighting.
Can all that be done in DX9 and on a 32 bit platform? I don't think so.. ›››
All this can be done with OpenGL 4 as well, which works not only on Windows, but on MacOS X and Linux/SteamOS as well, which would increase possible userbase. So I completely disagree that CDPR must use DirectX 11. OpenGL 4 would be much better. Of course, they have more experience with DX, but according to Valve moving to OpenGL is not hard, so that would make a lot of sense for the future.
15.12.2013 @ 22:09
GHOSTMD said:You missed the point, i didn t say they where about to allow reselling used games and i also didn t say they
said something like that. The point is i buy a game using license legal (wuargh) so... and i want to sell
it because i do not have the intention to keep the game and maybe i want to invest the money in a new game
i want to play. But STEAM is the pioneer in preventing gamers to do that. So for me this is a critical cut
in my customer rights. This drawback (feeled or not) is a FACT.
And a company who has such a behavior against the customers, earns the distrust when they bring up something new
even when they have a good intention with it. That is the point. Maybe i am not fair against steam but they are
also not fair against their customers (me to as said), so why should i?
Unfortunatly they are not alone, like i said Valve is the root... all others only "copied" and cut off the rights
of there customers... developing similar platforms to steam.
So long ›››
Sorry but it's you who missed the point. I meant that now Valve is openly and loudly saying that the SteamOS/Steam Machines platform will be open, and there is no reason to believe that they will break their word. This never happened in the past.
15.12.2013 @ 17:11
GHOSTMD said:I know that for now, all my critic points are not valid on STEAM OS.
But what reason prevent Valve for changing the rules of usage???
Its not about making the intention bad... its just a deep misttrust against
a company who cuted of my right to sell my games i used you know.
And i wrote (FOR EXAMPLE) what means its a theroy not a fact... good when they say
they won t do such things fine, doesn t change my trustissue torwards Valve.
So i did a bit of research and i already knewed they said they wont restrict it...
simple... it is in beta stage ... a fingersign and whooob... those things i
posted are reality... its just the fact i don t believe them you know?
Valve is the same division as uplay/origin/BN2.0... so sorry if i spread FUD here... but
for me its more likely they ll break the given word torwards the custumors
and thats the point
so long ›››
Valve never said that they would be allowing reselling games on Steam, and they were never caught lying about a similarly major fact. So it's very _unlikely_ that they will break their word now. It'd be even very bad from the marketing perspective. If SteamOS turns out to be very restrictive after all the emphasis Valve put on openness, it would cause great outrage in the community, with huge losses for Valve.
To sum it up, all the evidence to this moment implies that their statement (which I cited in my previous comment) will likely remain true.
15.12.2013 @ 13:42
true, the problem from the view of MS side is, they are to big and they to big for those decades...
every major hardwarebrand is supported by MS or ... say at least MS is open enough to work with most of
the hardware out there... its just the fact redmond had the "nearby" monopol of the OS side for decades.
But imagine they would decide to cut of the support for NVidia or AMD GPUs... could you imagine that? />/>
I also find it quite ironic that a company (who strict is cutting of costumerrights) is using a open source
Platform (Debian it is when i am not wrong) to use it as OS... and for sure using the opportunity to bound
even more... anyway we will see what DRM mechanics will take place on that />/>
Or for example and on release they maybe just prevent users to get on OS level.
Or better say "command" level of the distribution. Besides that this isn t rly
nessecary/good for normal users, experienced users and other want to go there...
to check out whats behind the surface />/>
I strongly assume they will permit the access to the shell of STEAM OS like it is
with smart phones atm. And if your "root" Steam OS to get the access you will
loose your warranty and even the support. Can you imagine MS will do this with
Windows? That would cause a rage out there for sure... but Vavle itself is more
sneaky... because everybody accepted their rules to play games. Even me
(only for Deus Ex HR) but still there is a silenced STEAM on my gaming PC.
Well atm only the beta is downloadable... and it will still take a while until
the finished Boxes with Steam OS comes out. Lets see what happen...
All your assumptions are ungrounded. In the case of the released SteamOS and Steam Machines, you can easily get root access and the instructions for this are even there in the official manual. Also, on the official SteamOS page Valve writes the following:
Quote-Can I hack this box? Run another OS? Change the hardware? Install my own software? Use it to build a robot?
Which pretty much contrdicts all your points. So please research the available information first and stop spreading FUD.
14.12.2013 @ 14:42
SkylineR390 said:I'd like to chime in to report that as of now, December 13th 2013, The first public Beta build of SteamOS, code-named Alchemist, has been released. Based on current Debian Stable and with a heavily modified kernel 3.10, Xorg 1.12 and it's own composite manager, SteamOS sees its first day into the world and into my machine.
Today I said my farewells to Windows, good riddance. SteamOS is now my main OS and it is great to finally be able to say that I am now completely Windows free.
Contrary to my fears, SteamOS is a full OS. Though minimalistic in nature, it has the capacity to be extendable and transform into what you want it to. It inherits all the power, flexibility and compatibility of its parent, Debian, and it uses APT as its package manager.
At the moment, I've added a few basic Debian repositories and installed some basic packages, office suite, VLC and the web browser of my choice. And, though steam OS has a desktop mode by default, a simplistic gnome 3 shell, which you can switch to and from the big picture mode at any time, I'm in the process of installing KDE, my favorite DE by far.
The fate of SteamOS is uncertain at this time. The next few months will decide whether steamOS overthrows Windows as the gaming OS of choice on the PC or remains forever in the shadows. Developers have the power to turn the balance in one way or another by choosing whether or not to support it. One thing is certain though, developers will target the platform with most users, so if this project succeeds or fails will ultimately fall in our hands. Valve has provided the initial push necessary to get the ball rolling, it is now our turn to make this a reality.
CD Pprojekt, I hope you too can see the value of targeting an open source platform such as this one. Valve's move gives you a stable target to aim for. No more fragmentation, no myriad of distributions. OpenGL works everywhere and is in everything: PS4, android, mobile, even Windows. The same can't be said about directX. Why lock yourselves to a single stale and restrictive technology?
I hope you make the right decision. It is your choice to make. I've made mine already the moment I wiped windows from my system for good. Whatever you decide, I am certain of one thing; As much as I like The Witcher, I will not install Windows ever again nor will I support companies that exclusively target that system. ›››
Extremely well said. I support this wholeheartedly.
I have to say, though, that I do not really plan to use SteamOS itself, but it doesn't really matter; I'm using Archlinux both at home and at work for a long time already, and I am perfectly happy with it. When it comes to games there is no difference between games run from Steam on Archlinux and games run on SteamOS, since Steam for Linux comes with the Steam Runtime layer.
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