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|Joined:||05 August 08|
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02.09.2012 @ 03:47i cant multiquote for crap & this is all good fun, but
the vs. flash game was a more violent way to pass the time.
i know, i know, -1 for me.
02.09.2012 @ 03:40it certainly does have a combo mechanic.
it gets up to like 10 swings, for both strong & fast styles. the first 3 or 4 are repeatative, but after that they build.
i think you can combine them together as well.
geralt will even do the "over the head 2 handed leaping down swing" during strong attack combos, just like last game!
im guessing it probably does have something to do with the kayran trap?
02.09.2012 @ 03:31idk how it could ask you for the adm. pw if youre the adm?
you sure theres not another account, like on the windows log in screen?
anyway, what happens if you right click on the witcher 2 shortcut, then select "run as adm." for the drop down menu?
does that make a difference? other than that, totally kill the tages drm thing.
02.09.2012 @ 02:31the hunt?
1st of all, the vrans. could the hunt be the spritual projection of them? whirling around, getting revenge on all the sentient races that wiped them out? we all know the mage, that wrote a cetain memoir, mentions the hunt being something "alien" to this world, with an exact plan in mind to boot.
instead of them being the "original" race, maybe the vrans themselves were alien? they are always being described as being reptilian in anatomy. then theres always the mention of comets being observed, around the time of the hunt's appearence?
2nd, dealing with the poem "the song of the hunt" (strangely enough written by an elf, that usually wont even acknowledge the existence of it) i cant help but draw comparisons with the poem to the actions & decisions geralt faces in the events of AoK. the "lust" in which the last line refers to being all the people (mostly humans) geralt has met/ dealt with thusfar, their lust = attaining power?
which makes me think... all throughout the first two games, while geralt tries to regain his memory, he's constantly being reminded of how he died, during the peasant uprising @ rivia. its never really explained.
maybe geralt really did die?
admitedly, its strange how the game never actually acknowledges an explanation of what happened...ever. the npcs geralt converses with never question the whys or wherefors either. instead of chasing the hunt all this time, maybe he really is a wraith of the hunt, or at least a spectrral rider, himself?
thats why (in the flashback cutscenes) none of the peasants family members, afflicted by the hunt's abductions, ever take notice of geralt, let alone ask him for help, let alone even talk to him about it, strange considering hes a witcher, wouldnt you say?
he evens sees/ converses with the hunt, after leo's death & deals with it later on towards the end of the first game. kind of like a "6th sense" type moment, in which he finally realizes he's dead... only after the fact?
all the events leading up to this were merely an attempt at him making peace with his life ending abruptly, the loss of yennifer, etc? these no question, theres some sort of correlation with geralt & the hunt, also serrits vivid descriptions 9in his notes) are directly referring to geralt & of he's somehow "different" from other witchers, both on an emotional & intangible level.
the clues are there, in the form of books and scrolls, etc. id be shocked if we dont finally get closure, during the events, or maybe the ending of the 3rd game?
either way, i have a feeling geralts memories fully returning will synchronize with the answers.
what do others think?
02.09.2012 @ 01:49it really depends on what enemies youre about to face. swallow is of course the go to potion; when you know youre in for a good fight, yet uncertain to the details.
the journal is really handy in its descriptions of which combinations of potions work well together, according to what types of enemies or situations geralt may find himself in.
true that alot of the potions have negative effects now, but they can be balanced out if one considers the correct combination of concoctions.
a good example would be, say, if geralt were facing several enemies that have powerful attacks, that must be parried, the answer my friends is maribor forest.
now glancing at the journal entry for it, it mentions the negative effects, and other potions that work well to balance out the effects...like swallow & wolf.
check it out! this will help you be even more effective in future battles.
the only knock i have on this is that none of this info is mentioned, under individaul potion descriptions, straight up out of the "meditation" & "drink potion" sections, nor is the above info readily available in arena mode either, when you could really use it.
eventually though, youll memorize some, if not all, of these combinations & youll be a more effective killer for it as well.
not really topic related, but i would also encourage everyone to at least try a playthorugh which focuses on the alchemy branch altogether.
also, if one is so alchemically interested, the most important item in the game (arguably) will be the "mages gloves" that you get right at the beginning of act 1. these allow geralt to harvest more alchamical ingredients than he would otherwise.