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|Active Posts:||184 (0.11 per day)|
|Most Active In:||General Discussion (170 posts)|
|Joined:||16 June 08|
Posts I've Made
27.04.2013 @ 17:24I agree the aftermath of a battle should look like it would have that Blaviken effect.
No need for blood explosions - persistent wounds, splatter and corpses should be enough. I also wouldn't mind if monsters have a paler, fleshier look like in TW1.
26.04.2013 @ 07:59Final push. With Paypal there's a little over $100k left for the last stretch goal.
They've had a lot of coverage in the last day, hopefully they'll make it. Day/night schedules and weather effects would fit perfectly with the type of game they've made.
23.04.2013 @ 09:16Well, what drew me in to GOG was their stellar policy - complete editions, no DRM, digital extras.
I hoped that would bleed into other distribution venues, rather than the other way around.
09.04.2013 @ 21:50Emhyr (100%)
Now that's just fucked up.
08.04.2013 @ 18:18Wow, thank you for taking the time to translate all of that. You've done a great job and it's a really interesting material. Can't wait for Part 2.
The stuff Adam said about the monster hunting experience, the western vibe and the short stories sounds fantastic to me. I really yearned for more of that in TW2. And, man, just the way CDP talk about and analyze their games - you can see the tremendous love and respect they have for their projects. So many other companies just follow the motions of hype-shelve-and-forget, admittedly often forced by circumstance.
I sincerely wish CDP success and hope they keep doing things their way, independently, for decades to come.
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