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Posts I've Made
09.04.2013 @ 02:34A dev kit is also a possibility but not until after release. They are a small team (only six people) and they have a relatively short development time allotted (May 2014 is their target release date). They've already been working on the game for over a year but still, only 2.5 years for a small team to finish a game is not much time! I suppose it helps that they all have a very clear vision of what they want the game to be. Also, they've already created the game engine and most of the toolsets necessary to create the game. Now they're just focusing on adding lots and lots of content!
09.04.2013 @ 02:11Kudos,
They've stressed many, many times how important the story is going to be and they did hire a dedicated writer. Right now we haven't seen much of his writing other than the bits of writing he did as examples for their Kickstarter project (posted in this thread earlier). They have a very clear idea of what the story is. They've given a lot of hints and bits and pieces of what the world/story will be like.
There will be an underworld which is supposed to be quite large. In the lore they mention something about beings who built cities in the sky. Thaumaturges (magic users) are pretty rare and powerful. When you kill a thaumaturge you can absorb some of his/her power (Highlander, anyone?). For some reason you (the player) can come back to life after death, which makes you unique. They haven't explained why this is so, just that it is an important part of the story. There are consequences for death, however. Everything you have equipped on you can be looted. The same is true for NPC's. Whatever they are equipped with can be looted. And just as you can absorb a thaumaturges power upon death the same applies to you as well; if you're killed a thaumaturge can absorb some of your power.
As far as multiplayer goes they are planning on adding it, but only after they have completely finished the single player (if they run out of time it might be added after the game is released). The multiplayer will not be massively multiplayer but more along the lines of LAN gameplay (having a few friends join in, similar to Baldur's Gate).
08.04.2013 @ 09:52
Pangaea said:Edit: Do you know if the £30 option includes beta access too? It would make sense since the £20 does, but it isn't stated. Would be weird if videos is more expensive than beta access. ›››
I do not think it does. They added the 30 pound option for people who requested access to the insider videos that didn't want to spoil the game/story by playing the alpha/beta versions. There is a more expensive pledge that grants access to the insider forums, the insider videos, alpha and beta versions plus two copies of the game on release. And yes, they will eventually make some videos for the public once they get further along in the development process.
08.04.2013 @ 05:28Bare Mettle has released a few insider videos for Sui Generis and the game is looking amazing! They have created some really innovative systems. Like the inventory system is a slotless inventory. You just drag and drop items onto your character and they are appropriately equipped. Boots tuck into trousers, gloves into your shirt sleeves, etc. And the slotless inventory system applies to containers and other objects in the environment. This means you can hide items like keys behind other objects.
Also, here's a post made by the lead developer recently which I found to be interesting:
QuoteAgain, we're not selling anything here, we're crowd funding, we're promising rewards to people who support the game, who fund it by making contributions. You should make whatever contribution you are comfortable with and do it willingly, because you want to see the game made and because it won't unless you help. You can't buy anything from us, you can make a pledge and we will reward you as best we can.
That's the only point I want to make but I'm going to take the opportunity to remind you of what we're doing and why.
We didn't use Kickstarter as a platform for promotion, we actually need the funding. As it is we barely raised enough to for us to live off. I don't even pay myself a salary and I put everything I can get hold of into the game, my family has helped too. I'm not saying this to justify our reward tiers, they are just rewards that we hope people will be happy to receive when they've made a contribution of a certain size.
Nothing we do makes any sense from a business point of view, we have no business model, we're just trying to make a game we're very passionate about making and exactly the way we think it should be made. This is the only way it's going to happen because from an investor's point of view it is complete insanity. When we launched our Kickstarter we didn't do anything to market it, not because of laziness or incompetence but because we found it distasteful. We soon realised how true it is that marketing is far more important than the product itself. We have real skills and we have attracted publishers but the conversation about "minimising risks" and "increasing profit" is one we're simply not willing to participate in.
No one wants to see this game made more than us, but that's really all we're trying to accomplish. I taught myself programming as a teenager because I was taken by an ambition to make an RPG and that's all I've ever wanted to do since. It's extremely unlikely this game will ever have mass appeal, we don't have the means to market it and it will never carry a high price tag, DRM, microtransactions, DLCs or whatever else we should be doing to make a profit.
07.04.2013 @ 15:26Cool song, Slim! Thanks for sharing