Reputation: 16 Good
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|Joined:||03 February 13|
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04.02.2013 @ 17:29The plot was very well thought out, and the gameplay was quite good. I enjoyed the fact that were consequences to your decisions, and that the NPC reactions changed based upon your decisions. A thoroughly enjoyable game. I appreciate games that have some complexity to them, ones that aren't just hack 'n' slash. I also like the fact that you can develop Geralt in different directions and that there isn't any one build that must be followed in order to be successful. The array of combat options made for a bit of a learning curve at first but is easy to get used to and become effective with, in any development scheme, whether as a Swordsman, Alchemist or "Magician". The active pause is definitively a plus, especially for those of use older players who don't quite have the finger dexterity any more. The fact that there isn't really the right path to take in the story is another thing I find quite well done. The choice of siding with terrorists, religious zealots, or neutrality is brilliant, each has it's effect on the game and makes for good re-playability. I also like that grinding is not neccessary in order to advance the character enough to win the "End Game".
There are a couple of little things though that I didn't like. Getting put into a large melee right after a cinematic can be annoying when there is no clue of what is about to happen for you to be able to prepare, then having to watch the cinematic all over again after being killed. I do wish we could customize the appearance of Geralt, I do like that in other games. The fight against the Zeugl in the sewer would have a bit less tedious, if there was any indication of progress against it. It is almost impossible to make out it's health indicator while in the fight.
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