orreborre said:
-A filter system for your quest list in the journal
Would be nice to be able to sort your main and sidequest by: order the are picked up in, quest name, etc. But most importantly by location! I think this will be a good combination for how ever way you decide to solve the problem described above. Say you have picked up a minor sidequest that is located far away from the region where most of your other quests are. One way to maybe tackle these sorts of situations is by not follow up on that sidequest
immediately, but to wait until the main story line takes you to a nearer vicinity of that sidequest. If you decide to play the game this way, then I think the player could benifit form a location filter for the quests. Arrive in a new town? Just pull up the quest list and check if you have any old sidequest located in the area
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I really like this idea! On the same topic, it would be great to be able to mark quest points on the map. In TW2 I sometimes wished I could mark particular spots on the map so I could revisit them later more easily (or locate something else in relation to them). In labyrinth-like lay-out of TW2 I could really used something like that. I hope it will be present in TW3.
I also wish other main characters wouldn't always stay in the same place where you left them. It annoyed me a little that no matter the time, I could always find Dandelion or Roche or whoever in the same room, in the same spot. I understand they would be bound to a certain general area, like Cedric in Lobinden or Henselt and his two tents, but I got the sense of movement, of life. There should be more of that - of course with better tracking system.
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