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XenonPK
Group: Members
Active Posts: 2 (0.05 per day)
Most Active In: Mods and Adventures (7 posts)
Joined: 05 January 13
Profile Views: 345
Last Active: User is offline 21.01.2013
Currently: Offline

Posts I've Made

  1. In Topic: Working SweetFX and some Graphical Improvement

    18.01.2013 @ 14:03

    Currently I am away from my gaming rig, I'll go back and review it, the HDR needs some more tweaking,as i planned to do, but college exams got on the way, however, It´s nearly over, so I'll release the v1.4 soon.
    Posting the hotfix in the nexus and sweetfx database now.
  2. In Topic: Working SweetFX and some Graphical Improvement

    18.01.2013 @ 13:55

    Wut the Melon said:

    I'm having the same issue (the image is much, much too dark) as some people have described above. Looking at the SweetFX_Settings.txt file included in your version 1.3 download, I noticed HDR power is set at 9.8 (though according to the description, the maximum value is 8.0?). Higher HDR power leads to a darker image, and changing this setting to a more 'normal' value (e.g. 1.4) indeed fixes the dark image for me. Are you sure 9.8 is really the value you intended or has something gone slightly wrong somewhere? ›››

    The intended value was 0.98, I conducted the tests with this value, I can´t understand how the value was changed, but indeed it was!
    I'll correct it, sorry.
  3. In Topic: Working SweetFX and some Graphical Improvement

    08.01.2013 @ 20:18

    gaurdian said:

    Tree shadows or shadows on buildings seem a little dark, don't they ?
    but anyway you did an excellent job. :thumbsup:/>/>/>/>/>/>/>/> ›››

    Yes, I agree with you on that one, I'll test it a bit see how it looks in the various areas of the game, the next version will correct that.
    The exaggerated bloom is an HDR issue, i'm attempting to keep it down without spoiling the effect on the NPCS and Geralt, I'ts improved, but , in some areas still a bit overpowered.
    It requires some observation(gaming) time to fine tune, but it's getting there(the first implementation was even brighter :)/>
  4. In Topic: Working SweetFX and some Graphical Improvement

    08.01.2013 @ 15:28

    gaurdian said:

    Nice job XenonPK

    is there a way to implement those effects only on Geralt and NPCs but not the game environment ? ›››

    That would be extremely hard to implement, but do you find the preset lacking in the environment aspect?
  5. In Topic: Working SweetFX and some Graphical Improvement

    08.01.2013 @ 15:02

    Zanderat said:

    Not working for me. Getting massive image corruption. ›››

    That happened when I tried it with the in-game antialiasing enabled, are you sure It's disabled?

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