Topics I've Started
08.09.2013 @ 15:36During this year’s PAX Prime, Nvidia showcased its Fur Tech that will be used in The Witcher 3. In this demo, Nvidia showcased what its latest tech looks like, however it seems that this particular technique will require a really high-end graphics card in order to be enjoyed. In fact, Nvidia demoed its Fur tech at a mere resolution of 1024×768 and the Titan card was able to only push 65fps when there were two wolves on screen.
Naturally, some may say that the performance is not so bad for such a wonderful technique but they are wrong. Without Nvidia’s Fur Tech, the demo (with one wolf) was running at 410fps. When Nvidia enabled its Fur tech, the framerate dropped to 140fps. Yeap, we’re talking about a 270fps performance hit.
wolfes in other games
wolfes in the Witcher 3
Not only that, but The Witcher 3 will be packed with some of the best – and obviously most demanding – visuals we’ve ever seen, and there will most probably be more than two wolves present during fights. Add to this that most gamers will use higher resolutions than the one used in the tech demo and you got yourself one of the most demanding PC techniques.
Nvidia’s Fur tech looks lovely, but at this point, we’re talking about a huge performance hit.
Still, we’ll be a bit optimistic and remind everyone that Nvidia showcased a tech demo. Perhaps the Fur techniques that will be implemented in The Witcher 3 will not be as demanding as what the team revealed at PAX Prime. Let’s also not forget that tech demos are usually pushing various techniques to their limits, meaning that games using those techniques may not be that ‘harsh’ (and may not look as good as them).
Let’s just hope – at this point -that Nvidia will be able to optimize its technique, otherwise it won’t be worth enabling such a feature
Nvidia Effect in The Witcher 3
26.07.2013 @ 06:55In upcoming The Witcher 3 game magic is one of the most important gameplay elements. Using different "signs" our protagonist will have an advantage in the dangerous battles with his opponents, as it was in the previous game's instalments. But in The Witcher 3 these magic "signs" will be a little bit different.
Recently the journalists from clickonline.com have had an interview with CD Projekt RED's gameplay designer and have asked him whether there will be five major magic "signs" in The Witcher 3 combat system as it was in other instalments of this series. And the answer was - "only at the beginning".
While you will be developing your character, new magic "signs" will be available for him. The developers are planning to implement about 10 "signs", and each magic ability will vary from the previous ones. You will be able to use two or more "signs" together, and different "signs" will be appropriate for various tactics. For example, using one of your spells you can stun an opponent, and then finish him off with another one.
As for the weapons, Geralt will use only steel and silver swords. The developers are sure that the unique atmosphere of the game has to be saved: "I mean, for us, encouraging players to use polearms, shields or axes would create a dissonance akin to Batman running around with an AK-47 and shooting at his enemies."
There will be two types of The Witcher 3 combat system: the strong one and the fast one. Using magic, your swords and planning each attack, you will be able to destroy any army. By the way, not only attacking will be important in the game. The developers have also focused on the defense system, so be sure that you are not open during the battle.
08.06.2013 @ 07:28
04.04.2013 @ 11:35The Witcher 3: The Wild Hunt features 36 separate "world-states" at the end of the game, leading to three disparate, playable epilogues. The game tracks player choices to such a minute degree that each of these 36 "endings" contain hundreds of smaller changes unique to each player – CD Projekt Red stopped counting once it reached 300, Managing Director Adam Badowski tells Polygon.
"The game is quite complex," Badowski says. "We didn't mean to develop something special for the endings; it's a natural consequence of the storyline. The story has hundreds of different branches and sub-plots. We have to just sum all of those elements up in the epilogues. Some of those elements are taken from the very beginning and some from other moments of the storyline. All of them will connect in the epilogue."
We already know The Witcher 3 will clock in around 50 hours, may support previous save files and that CD Projekt has "something" cooking for multiplayer.
02.03.2013 @ 11:48In new artworks of The Witcher 3 was the witch Baba Yaga!
for everyone who dont know her, she is a russian "whitch" from older tales/stories that usually has black magic, usually can have animals as allies and can talk to them and lives in a living house that stands on giant chicken feet and has a whitch like broom that she can use for flying.
She is either described as a single figure or a trio of sister witches (actual witches, as opposed to "Witchers" like Geralt). In the game's concept art they're depicted as three old crones, including a hunch-backed masked old woman with a staff, a tall and heavily garbed woman with claws for hands and a scythe-like dagger; and a topless overweight woman with a captive child leashed by a rope. It's the stuff of nightmares.