Posts I've Made
21.03.2013 @ 12:52
Agent Blue said:All previews point to highlighted hints. I have suggested before the very least they could do is just highlight the ones you've gained knowledge of in books and conversations. Otherwise bothering to listen to NPCs and taking a moment to go through tomes become pointless activities, since every single clue is going to get highlighted no matter what anyway.
There's still time for them to tune the feature. ›››
That's a shame. Thanks for letting me know.
I agree that the hints atleast should not make reading things, talking to people or just getting to know the world feel redundant. For examble while I loved playing Skyrim I still always felt that it's unnecessary to actually read the book or letter you were supposed to. Just open and close it and the quest marks will do the rest. I guess it would be just fine if the highlights wouldn't feel ever present or if you could choose to turn some of them off. In Skyrim I tried to play the game without making quests active (no white triangle) but it's sometimes borderline impossible due to the incomplete quest objectives. Inverse you'll do just fine by following the white triangle without knowing anything. And yes the game got much easier to the end just as Darspiron said. Though that seems somewhat acceptable to me since the hero is supposed to grow in strenght. Anyway I hope CD Projekt RED has learned from Skyrims mistakes just as some of their announcements make it sound like. From what I can remember luckily Witcher 1 nor Witcher 2 was really plagued by this problem like so many other RPG.
From Witcher 3 I wish quests where I can immerse in to the game world and feel like I'm solving the twists and turns of the quest my self.
20.03.2013 @ 21:06I am also very exited of the new monster hunting. And after reading Mataresa post I must say that I felt like he/she had read my mind on this matter. Especially the sentence "No glowing things, no handholding. If I miss a clue, then I missed it." is something I really wish to see from Witcher 3. In my opinion a perfect Witcher game should challenge you with thin gray line moral guestions, rewarding combat and quests that forces you to ponder a bit. This also provides some extra replay value for the game which is always great.
One more thing I must mention from Mataresa's post. I wish people would not be named before you know them. It's something that has always made me feel a bit off in games but I have never been able to but it in words.
So Witcher 3 is going to have multiplayer?
What can I say about that..? It makes me feel reserved. I can see it being a good thing if it's not too noticeable. Like adding a few co-op maps or monster hunting quests. The idea of an arena where you can fight other players (can't remember who said it) is kinda nice too. I just hope that adding multiplayer to a project that alredy seems ambitious won't have a negative effect for the singleplayer experience.
Something I forgot to mention that I'm sure has already been mentioned. I'm an absolute fan of modding and seeing versatile modding tools would be like a dream come true for me.
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