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anthraxtacide
| Group: | Members |
| Active Posts: | 5 (0.03 per day) |
| Most Active In: | TW2: Tech Support (3 posts) |
| Joined: | 27 November 12 |
| Profile Views: | 210 |
| Last Active: | 09.02.2013 |
| Currently: | Offline |
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dragonbird 
30.11.2012 @ 02:00
Posts I've Made
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In Topic: NEWS: Happy Holidays from CD Projekt RED!
15.01.2013 @ 18:57
We Wish you Many Beast Heads!
We wish you Many Beast Heads,
And A Mutagen filled New Age!.
Good potions for you,
to slash up your foes.
We looted a Drowner,
and boiled up its Toe!
The loc-als repulse,
and quake at your Name,
Geralt of Rivia,
He can not be Slain! -
In Topic: EE bug list for PC.
15.01.2013 @ 17:41
/> BIG THANKS TO CD PROJKT TEAM!! AND SUPPORT! T.W.2. Is a fantastic Game! I'm lucky enough to own the Special Edition of the 1st of Geralts shinnanigans before PRJKT re-released because of so called "bugs". I never had a problem with it. I would just like to say if people are serious about their $10000 calculators, and what they believe it is capable of. Then please work with support and not againt them! Please do a bit of research about what SSAO and MSAA or FSAA or MipMapping Trilinear Filtering etc. These are extraordinary days where we are seeing a merge of interactivity, story telling and realism, that will soon be surpassing Cinematographicalogicy!
/>
G'day I'm Running:- AMD II x4 64bit 630 (2.4Ghz)
- nVidia 8800GTX @~630Mhz /w 768Mb VRAM
- 4096 MB DD3 RAM, X-Fi, 2x Old Crappy 250Gb HDDs (in RAID 0)
- Win7 x64 "Weight Watcher" Edition purring in 45 degree heat with our newly enabled ADSL 2+ connection!
I run my Witch2 EE in Steam at 1280x720 with mixed fruit, Anti Ailiasing and SSAO arent enabled as being a common sense, and perhaps an experienced PC, Im well aware that I'd rather an enjoyable fluid game rather than an cosmetic trophy Triss ? :S ...
Sorry; my point is though that games like The Witcher are delivering a next gen story, with new visual & Audio systems (Has Anyone bothered to listen to the Dolby Dig in the Game?!?!? - friggin awesome!). Tech isnt slowing down, and next year they'll have depth ray tracing and alpha-bleinding speculative write combing at 10240 x 76890 @89bpp ~ 500Hz! And will anyone be any wiser if they forked out 1200 Yen on a power supply that wasnt provding enough juice to get the job done.
This Game works! Learn more about ur computer and investigate why it may be lagging? And then we can all rejoice at the thousands of topics that are infomative and original.
BTW I have a problem with ... Freedom of Speech!! MWAHAHA
Thanks all - and say HI to Dandelion for me! - AMD II x4 64bit 630 (2.4Ghz)
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In Topic: Sound and EAX ( mss32.dll ) issues
30.11.2012 @ 01:41
dfn said:
It wasn't their solution exactly, but some of the things they suggested led me to it. They recommended various things:
re-installing ALchemy from CD, re-downloading latest drivers, trying the card in a new system.
What I did:
Insert CD, go to "install" but instead "repair" ALchemy.
However, I'm sorry to say, this did not last long. After a short while, I now have 2 more issues:
1) No sound at all, everything under options/sound is greyed out and I can't check/uncheck anything (disable sound is checked).
2) ALchemy won't start at all. If I double click it, nothing happens. Checked the task manager, it doesn't even appear briefly.
If anyone knows the solution to 1), I'd love to hear it. I didn't do anything to my settings other than repair ALchemy, and the problem didn't start right after that anyway. ›››
EAX (Environmental Audio eXtension) Is a Sound Process API for Direct X Direct Sound etc. So it is like Direct X 7, DX 5.1, OpenGL etc. Creative put specific hardware on the SB LIve, Audigy and X-Fi cards to take advantage this to be able to process more channels at once.
THE DOWN SIDE... If Audio Engineers and Game Desigers dont support the API then its useless (Just like DirectX now with pixel shading and VGA cards with Pixel Pipelines and 64bit CPU without 64 bit programs). No game in Windows 7 can use EAX without the installation of Alchemy, even if the game reports it can use it, EAX cannot work without it. So yes; in short - install Alchemy for every game you intend to use EAX with.
The reason behind this is the exclusion of DirectSound and DirectSound3D from Windows 7. Alchemy is needed to "emulate" the DirectSound through OpenAL to achieve a similar result. -
In Topic: Echo during dialoges
30.11.2012 @ 01:13
ECHO ISSUES - - SOME POSSIBLE IDEAS
Just caught these posts by chance, I hope I can give you's some ideas.
1) Is there ONE or TWO sound cards ENABLED in "Windows 7" I'd Imagine??
Please be sure that Windows Sound Manager is not using any of its own
fancy ideas in there. For example In Windows, you can specify the Sample Rate of the Output Audio at 22knz, 44.8, 96 etc. Be sure that these settings are compatiable with everything else you think you have going. The Witcher uses genuine encoded Dolby AC3, I dont know of my On-board sound chips that handle "Dolby Digital" unless they have S\PDIF Output into Digital Decoding Amp.
2) A lot of Onboard sound chips "upmix" 4.0, 5.1 to 7.1 - With different voices at differnt echoes I'd say there are channels being Upmixed Inappropriatly. If your hearing echoes from a Centre 5.1 channel then either Microsoft, Sound Card Software, or Game Sound Provider Code is try to compensate somewhere.
3) Are all Soundcard INPUTS disabled? I know Creative Cards have a "what you hear" recording channel that allows raw Pass through into output channels. I have an old X-Fi Xtreme Music And an on-board Realtek 888 Sound chip, 8 channels Analoug + S/PDIF. I tried to see if I could record Winamp Playing once through the X-FI, then Output Sound "internally" to the Realtek Sound Reciever then to output to the Optical Out.
It was very noisy and echoy.
ONE last thing... I use Logitech z906 5.1 THX Certifieds on my PC through S/PDIF. THE WITCHER doesnt output in true Digital format like DVDs or BLu-Ray. It uses Dobly AC3 Sound Compression, If your Digital Reciever picks up analouge sound information, it will upmix as much as it can. As for the Optical OUTput, the Dobly reciever wont play Windows WMA Pro Audio. In the Windows Tests - 44.1khz, 48, 96, 192khz Dolby Digital + DTS Formats work. But nothing in MS WMA PRO Audio!! HAHA -
In Topic: Echo during dialoges
30.11.2012 @ 00:42
alyjen said:
I have this rather annoying than gamebreaking issue.
Every now and then mostly during dialogues in the open I can hear disturbing echo.
Funny as it is not every character taking part in given dialogue and not every sentence is broken.
I was using different drivers - I have creative X-Fi Titanium pci-e card and checked
official creative drivers
beta creative drivers
pax driver kit
generic ms audio divers
no change
I'm using headphones connected to card via ordinary cable. When I use my AVR connected via spdif echo is still there but a bit less annoying.
Speakers set to stereo/headphones, drivers EAX settings set to disabled/enabled (no change) etc.
I was trying to set up alchemy for Witcher 2 but I'm not sure how to do it
Now any suggestions? ›››
CREATIVE ALCHEMY As far as I am aware, Creatve Labs Develop patches for various games since the XP --> 64bit Win Vista + Win7 Technologies. They then write custom code for EAX or DirectX DirectSound APIs 7,8,9 etc to keep their legacy sound cards sounding good with later games. So as far as I know, ALchemy is Like a Mod they maintain to support implement old Audio Tech on new tech. Vist Creative.com (I think the alchemy site is still going), for INFO - Creative ALchemy should update automatically, with SoundBlaster X-Fi updates, but I think its died
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The Witcher ® is a trademark of CD Projekt RED S. A. The Witcher game © CD Projekt RED S. A. All rights reserved.
The Witcher game is based on a novel of Andrzej Sapkowski. All other copyrights and trademarks are the property of their respective owners.
The Witcher game is based on a novel of Andrzej Sapkowski. All other copyrights and trademarks are the property of their respective owners.
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