Reputation: 44 Excellent
|Active Posts:||63 (0.22 per day)|
|Most Active In:||General Discussion (41 posts)|
|Joined:||09 September 12|
Posts I've Made
02.07.2013 @ 13:35My point is that some of you are jumping to conclusions without first analyzing everything. Basing your opinion on two screenshots and a vague answer from the developers. The photo proves we haven't yet seen Novigrad.
02.07.2013 @ 12:51
Are we done here?
24.06.2013 @ 08:34Since you will be able to jump I think they'll make it fully explorable, including the mountains.
17.05.2013 @ 06:53What about the Deus Ex toolset, UnrealEd? Sure, it's a pretty old game, but it also has all the assets you need, based on your project's description. If the assets are too old for you, you can download HD textures and implement them in your project, if the maker of those textures agrees. You can also import your own stuff. And, since the toolset is based on UnrealScript, it would be a nice way to get into Unreal Engine since you're planning on releasing it stand-alone with UDK. And, don't forget, an epic mod was made with the toolset, called "The Nameless Mod" which received many awards.
The REDkit has no use here since it's new and it doesn't have a single futuristic asset, and it's sword combat, so I doubt you can do much here. REDkit for Cyberpunk 2077 might be worth a try, though, when it is released.
The GECK is a powerful and easy-to-use tool which contains a lot of assets you're looking for, but also none that are really futuristic. You can do pretty much everything, but you can't do cutscenes, meaning you can't place cameras.
And finally, the Aurora toolset is also powerful and easy-to-use, but it is also set in medieval times meaning you won't have a lot of assets at your disposal.
14.05.2013 @ 20:02
gregski said:Did you ask this question on the REDkit forum? ›››
No, but I could try.