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lunah
Group: Members
Active Posts: 20 (0.06 per day)
Most Active In: General Discussion (20 posts)
Joined: 12 June 12
Profile Views: 298
Last Active: User is offline 21.01.2013
Currently: Offline

Posts I've Made

  1. In Topic: Open world or Not open world?

    18.01.2013 @ 18:59

    No. Nothing is free, and having an open world will cost something else that I value more greatly, such as a very polished and focused story.
  2. In Topic: The Witcher 3 Wishlist

    03.07.2012 @ 14:48

    Shani
  3. In Topic: [Hot] Cyberpunk - speculations, dreams and wishes

    02.07.2012 @ 18:07

    Sirnaq said:

    That yellow tint looks terribly unnatural. ›››


    That is the point.

    It's a world where machine and man have become one - a terribly unnatural state.
    The character is synthetically modified to the point of blurring the line between human and machine.
    It's also because of the character's sunglasses. Sunglasses are synthetic and unnatural.
  4. In Topic: Armour's too froofy

    30.06.2012 @ 14:31

    I like the fancy armors, especially that they are very distinctive, in both texture and model. I do not like for armor to all look too similar or same.
  5. In Topic: What happened

    29.06.2012 @ 13:28

    gregski said:



    Still not the same as buying games for isometric views. Saying I will not buy unless there is isometric view is similar to saying buying the game with premise there is isometric view, but not similar to buying it for the isometric view.

    Buying a game for isometric view is "I want isometric view, therefore I will buy the game because it has isometric view." Buying game with premise of isometric view is "I want isometric view, therefore I will only buy a game if it has isometric view."

    The second statement from the preceding paragraph is the converse of the first statement, and converse does not necessitate equivalence.

    Let p be "game has isometric view" and q be "buy game".
    Statement A: "Buying game for isometric view" is p => q
    Statement B: "Buying game with premise of isometric view" is q => p
    Statement C: "Only buy game if it has isometric view" is NOT(p) => NOT(q), which is same as q => p via contrapositive.

    Therefore, B and C are equivalent and are the converse of A, and converse does not imply equivalence.

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