Posts I've Made
29.08.2012 @ 23:36Well, part of it might have been misinterpreting the dialog (depending on the language) since in my version (I just had this scene yesterday) IIRC Iorveth says "There is one in the East worthy of being crowned."
06.08.2012 @ 03:32Since this is in the general discussion forum, I would like to ask if you are playing Witcher 1 or 2 (I will guess TW2 since it is newer). For Witcher 2, on Normal, I had consistant good results with Swallow and Wolf for 2 of the slots, and I would use either Golden Oriole (against poisoning opp) or Tawny Owl (non-poisoning opp) for the third slot.
I will add that I have only had 1 complete play through and haven't experimented much yet - but since that was consistant enough I didn't feel the need to experiment either. My build was a mix of all three braches, but swordsmanship had the most points.
Hope that helps.
15.07.2012 @ 23:18Either I am extremely stupid or driving 800 miles has made me really tired. I saw the "Witcher 2" folder and grabbed those saves and thought Witcher 1 was missing because I didn't think of "The" in front. Although, oddly, when I did a drive search for the keyword "witcher" the "The Witcher" folder didn't show up - guess I needed a wildcard in front, but was too tired to think of that too.
Thank you so very much and have a great day.
15.07.2012 @ 21:13Sorry to resurrect an old thread, but it was the only one I could find on a similar topic (and didn't want to make a new thread for a simple question)...
Where are Witcher 1 saves stored in Windows 7? I found my save games from TW2 in "my documents" but i can't find TW1 saves anywhere. What few topics I have read on this are all old and either talk about XP or Vista, and I found nothing at those locations.
06.07.2012 @ 23:11
jonesy1138 said:IMO, in order to satisfy both crowds, all Blocking should work in flat amounts and not percentages, and should depend almost exclusively on the sword you are wielding on the instant you block instead of the skills you took.
For instance, swords could have a "damage blocked" stat or simply block damage equal to the damage they deal. So if your sword blocks say 20 damage and you get hit by an attack that deals 15 damage you would lose 0 health, but if you get hit for 30 damage you would lose 10 health.
Blocking would consume vigor as it does now, and when you get to 0 vigor, you only block 50% of the normal "block damage" stat. With the sword of the example above, you would block only 10 damage at zero vigor, taking 5 damage on the first hit and 20 damage on the second. ›››
This is the start of what I was thinking as I read through this old thread. i don't know if anyone is still following such an old discussion, but I thought I would share what i was thinking. I will preface this by stating I never played under the old system - I have recently finished my first playthrough of both TW1 and 2.
Like Jonesy said I would start with a flat rate number for parries. It would act like a negative damage so that X damage dealt - Parry damage blocked = Total damage received. (Parrying swords would be much easier than monsters) Geralt would have a base stat for parry, and weapons would add (or not) to that statistic. It could be upgraded with Talents and Potions as well. Although, beyond what Jonesy said, I would further augment that stat by keeping it tied to Vigor, such that at full vigor you get 100% of your stat (e.g. Act 1 base 5, Sword +5, Total 10, Potion +20% total 12 so incoming sword attack dealing 10 would be blocked without any damage to Geralt, but an attack for 15 would deal 3 total damage to Geralt), but with no vigor remaining you get only 50% of your stat (Same example with 0 Vigor remaining would block 6 points of damage resulting in 4 and 9 total damage received respectively). In between the percentages would scale with vigor remaining (same example, Act I - two total Vigor would mean with 2 points - 100%, 1 point - 75%, 0 points - 50% (percentages for 3 points = 100, 84,67,50; 4 points = 100, 88, 75, 63, 50; 5 points = 100, 90, 80, 70, 60, 50; etc).
Additionally, IIWK - I would like to see a difference between Dodging and Evasion. Something like short movement animations that remain within sword range when you double-tap WASD would be a dodge (as an example - incrementally, each double-press of A would move Geralt one-twelfth around the opponent clockwise). This could function like sidestepping blows and the shorter animations would add to combat. WASD + Space would retain the Evasion techniques and distance covered by the current rolling (though I would like to see animations besides rolling).
I realize that it is way too late for most (if any) of this to be implemented in TW2 - but maybe it can be helpful in the development of TW3.