Topics I've Started
22.10.2013 @ 02:26Very neat new dark fantasy game on the horizon!
check it out
19.10.2013 @ 16:01One of the things that I loved about the witcher 2; In Flotsam they had border guards just on the outskirts of town. I remember getting into a scoff with too many nekkers and running back to the border, and watching the guards engage the enemies. I always thought that was a very immersive touch to the game.
I wonder if that will happen in the witcher 3? Will there ever be dynamic events where you see a group of bandits in a forest, perhaps running into the creature you were trying to track down? Or would monsters follow you around long enough for you to "kite" them into town. Would the guards react?
Its the little things that CDPR have been so great at doing. (Npcs taking shelter from rain) I hope they haven't forgotten!
31.08.2013 @ 20:36Hello!
I was hoping to start a discussion on the armor design in the witcher 3. Particularly after seeing the art style of armor the wild hunt spectral riders were wearing.
I've also noted from what we've seen from trailers and the snippet of game play that was shown; that the armor is very nordic. (Mayhaps due to the region)
I was hoping that the excellent armor design among the npcs in the witcher 2 will make its return in the third game.
I realize we may not have seen any shots of Novigrad (Presumably where we would see that armor design) So here's to hoping that the armor will make a come back, as its made such an aesthetic impact that modders in skyrim have adopted it into the game.
For oogling sake
21.03.2013 @ 21:38Having the ability to travel by ship can open up all sorts of hazards one can experience at sea. I noticed in the previews there was talk about Sirens luring sailors to their deaths, and Geralt having to acquire a certain item in order to sail to an island safely. That sounded like a really neat concept, however if that is exclusive to a quest, I was curious of the possibility of there being sea monsters in an open world sense?
Things like sharks, ship-bound bandits, or other creatures that would make sense within the witcher universe.
How would the player handle these hazards? Its hard to imagine how they would be able to pull off ship combat against something that is actually in the sea. I could see bandits boarding your ship, and you taking the fight on the decks.
but what do you guys think? Should boats simply be as a means for travel? or do you think CDPR should utilize the chance for some interesting gameplay mechanics?
07.03.2013 @ 01:14Ever since I've read the books and heard about Yennefer smelling like lilac and gooseberries. Here in the states, I don't believe we grow many gooseberries. I've never smelt one, or tasted one. Can someone give an impression to how they smell/taste?
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