Topics I've Started
02.07.2013 @ 19:00First of all, hello to everyone.
Alright, so in a new interview posted by Agent Blue in The Witcher 3 at E3 ( http://www.clickonli...-hunt%5D/18544/) we have this:
"Will Geralt have more opportunities to resolve conflicts via conversation? Are we likely to see any light platforming or puzzle sections in Wild Hunt?
MS: Yes, Geralt will be able to resolve some conflicts just by talking to people. However, it won’t be a generic mechanic, available at your disposal automatically. Instead, it’s a part of our meticulous quest design process. We want to tell a story first and foremost, and hard choices that evoke strong emotions and have concrete consequences are a vital part of that.
I wouldn’t expect any platforming or puzzle elements in The Witcher 3, though. Such features are not exactly in line with the general theme of our games, which revolves around a complex storyline and tough choices."
These have been somewhat minor aspects in the franchise so far, especially the platforming since Geralt doesnt have the most enjoyable jumping/climbing system, to say the least, and i didnt see this subject adressed in a specific thread for the upcoming game, so here it is.
I have read a few times when mentioned in the forums, that the part before the Operator and some sections of The Secrets of Loc Muinne had puzzles that were well recieved in general, and i personally really liked them, and think those actually would fit in some situations or places of the next game, apart from being fun to solve obviously.
Platforming is a little more vague to discuss because we dont have good examples in the series, but with Geralt's new much more versatile abilities i think there could be a good implementation of platforming in some places.
Not much but make the player have to pay attention and examine what places Geralt could actually reach with real time non contextual moves for finding some hidden stuff or whatever, instead of just searching for the super obvious flat scripted jumping rock and moving on.
Thats pretty much it, share your thoughts.
05.04.2013 @ 04:04
12.03.2013 @ 18:49
07.03.2013 @ 19:48
07.02.2013 @ 23:20Hello everyone !!
So i made this to discuss a little bit and gather feedback about the font type and other menu/UI related text and graphics that are mostly aesthetic and non functional, thus this is pretty much all about taste.
I noticed when starting TW2 and before when i saw the logotype for the game title that it used pretty generic and common letters that had nothing to do with a fantasy or medieval setting.
This is obviously not a serious thing, just a little detail, but i felt like there was no need to simply make all the text and inventory look like any modern action game instead of using more decorated and artistic text/backgrounds.
Plus i think its very nice when in a game every detail is carefully made to look like its part of that specific game and universe, its somewhat more immersive and fitting.
While in TW2 it does look clean and its easy to read, there are other options as well, in fact the whole interface and inventory of TW1 could be read pretty well, besides being inherently better from a functional point of view.
In TW1 the backgrounds for the main menu and hero development screen were a little too excessively detailed and chaotic, but it doesnt mean its either that or how its in TW2.
So do you think TW3 should have more appropriate text/UI/backgrounds according to its fantasy/medieval setting or just not, like in TW2?
(functionality is not discussed here, a perfectly readeable and efficient inventory can be made with also nice fonts and decoration)