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Veleda
Group: Members
Active Posts: 439 (0.93 per day)
Most Active In: Community (325 posts)
Joined: 13 February 12
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Last Active: User is offline Today, 04:57 AM
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Topics I've Started

  1. Aesthetics in games (with poll)

    18.10.2012 @ 05:40

    I liked this Penny Arcade video on the differing aesthetics of games and how they relate to genres. (can't get it to embed- maybe someone can provide an assist)

    Edit to provide some definitions for the categories. These are based on the video but are my characterizations of how I understand them:

    Sense Pleasure- sight and sound stimulation- game music, visuals, etc.

    Fantasy- the ability to roleplay something you cannot be in real life- not referring to "elves and dwarves and wizards" type of fantasy

    Narrative- the main authorial story the developers provide

    Challenge- overcoming arbitrary (but I assume, interesting) obstacles

    Fellowship
    - cooperative play

    Competition- ranked results, one-upping other players

    Discovery- exploration of new things

    Expression
    - being able to put something of yourself into a game

    Abnegation
    - using games to pass the time
  2. Political storytelling

    20.09.2012 @ 23:04

    I know that this is a subject near and dear to some Witcher fans, and I thought you might be interested in this essay on political novels:
    Between the Lines

    It makes several points about what makes a compelling political story. One of them is that politics can be a personal thing and not just a question of factions, and also that the best political stories will not hit you over the head with the writer's agenda. I think CDPR did a good job on both these scores in TW2. You had two paths which seemingly represent two factions, but with TW2's shifting political alliances, this is not as clear-cut a choice as RPG's usually present. Geralt's personal stake has also been presented pretty well in both TW1 and TW2. What really reminds me of the Witcher games is this section:

    "For a reader what will matter more than anything else in these novels—especially those that purport to engage with politics and ideas— is what Natalia Ginzburg called the 'spiritual attitude' discernible in the work. What is a spiritual attitude? It exists for a reader as the sign, or token, of the seriousness with which ideas are entertained. Novels in which politics plays a central role purport at least to represent reality in a way that will seem plausible to an adult intelligence and read the relevant implications in a richly complex way. And yet often the spiritual attitude underwriting such works is deficient, portrayals of reality flagrantly one-dimensional, ideas taken up as if they were merely tools or weapons with which to impress readers and thereby to evade the difficult questions implied or invoked."

    My thoughts on this are vague, but I would like to hear what people consider good foundations for political storytelling and maybe some other examples you could give, positive and negative, in games or literature.

Comments

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    Veleda 

    25.09.2012 @ 03:50
    lol, no- Sapkowski has that down I think
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    slimgrin 

    25.09.2012 @ 02:11
    You gonna write some Withcer fiction? Girls can be witchas toooo you know. :P
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    Damariel 

    12.04.2012 @ 12:22
    it's a real pleasure to be here then ;)
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    Veleda 

    12.04.2012 @ 06:24
    hello and welcome to my humble profile :D
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    Damariel 

    11.04.2012 @ 17:28
    hi there :)
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