Topics I've Started
23.11.2013 @ 16:18http://www.gamersyde...e-14864_en.html
TopWare Interactive announces release date for Raven's Cry
+++ Pirate RPG adventure game available on 7th May 2014+++
Karlsruhe, 22 November 2013 - In a joint announcement with Reality Pump, the TopWare Interactive AG has announced that the RPG adventure "Raven's Cry" will be released on 7th May 2014. The screenshots released today depict a Caribbean that's far removed from the postcards - giving you an insight into the brutal life of a man who leaves only scorched earth in his wake.
When you look into the depths of a chasm for long enough, that chasm will surely look into your depths...
Gloomy yet paradise-like images describe a world full of betrayal, greed and brutality. Accompanied by sinister cutscenes, the thirst for revenge leads the main character into an open, free-roaming world. "Raven's Cry" is the story of Christopher Raven's personal vendetta - and never forgetting that bloody vendetta, he still has to find ways to supply himself and his crew with all the necessary resources and information. Following the cry of the raven, he oversteps every moral boundary, drawing a bloody trail through the Caribbean.
Tadeusz Zuber, Head of the Development Team: "The idea for Raven's Cry gives us the opportunity to create our very own image of the Caribbean and piracy, far removed from all the family idylls. Christopher is tormented by his own demons and external threats - and our goal is to make these realistic enough to be actually ‘felt' by the player. Christopher is a man trapped in the chains of his own demons - and the only way to break these chains, it seems, is the path of violence and revenge which he has chosen."
RPG elements with hook
"Raven's Cry" offers various RPG elements, so there will be a complex game skill system and modifications for all the ships in the game, which can be designed to influence the reputation of the individual sailor with the groups and enemies in the Caribbean. Christopher himself will continue to evolve in the course of the story, unlocking new abilities and weapons. His characteristic hook - as seen in the images - plays a vital role, especially in brutal close combat. Regardless of where Christopher's path leads him to obtain information or money, he will never become a shimmering hero who coincidentally saves the world. For him there's only one way out of his suffering and that is death ... either his own life or the lives of his enemies. The people around him are either for or against him.
"It was important for us to drive Christopher's sinister story on in a way that would enthrall players - but to give them more role-playing elements at the same time. He will constantly develop his character, his ships and his crew throughout the game and adapt it to his own personal style, which is somewhere between "Bad Ass and Bad Guy", says Alexandra Constandache, CEO at TopWare.
So. What do y'all think? Personally I don't really have experience playing TopWare Interactive's games so I really don't know what to expect..
18.10.2013 @ 13:06Let me explain.
The Witcher 2 has brilliant visuals. The game has outstanding textures (probably the most detailed I've seen yet), amazing lighting, detailed characters and great animations. CDPR did a great job with RED engine and definitely made the right choice developing it. Aurora was stretched to its limits by the time TW1 came out.
I've been playing the first game recently after several years' hiatus and I still like TW1's visual style more. It's unique and somehow draws me into the world like no other game does. It imo fits better into the dark, gritty world of The Witcher compared to the sunny and colorful RED engine in TW2. For me TW1 has probably the most "pleasing to the eyes" visuals I've ever seen. I mean some of the vistas in the game are like from oil paintings:
Could gaze at them for hours />
I think that the fact that CDPR had to work with the limitations of the old Aurora engine forced them to look at alternative methods on creating fantastic looking visuals. They couldn't just rely on the brute graphical prowess and effects you would've gotten from a modern graphics engine. And in doing so created this one of a kind visual style of The Witcher, which I fell in love with.
So yeah. Did what I just said make any sense to you? What's your take on the subject?
10.10.2013 @ 17:05Are there any differences? I remember in the original (non EE) version, the English audio had a lot of missing stuff but was it completely fixed for the EE or are there still some stuff missing??
I'm asking because I'm starting a new playthrough after about 4 years once I finish reading the last novel in the Witcher saga. I really don't want to miss any possible references to the novels and short stories.