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Kitadol
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Group: Members
Active Posts: 131 (0.21 per day)
Most Active In: General Discussion (113 posts)
Joined: 30 September 11
Profile Views: 2105
Last Active: User is offline 02.08.2012
Currently: Offline

Posts I've Made

  1. In Topic: CDPR is looking for Multiplayer Programmer for TW3

    27.07.2012 @ 07:59

    pomor said:

    I don't really know what to think about this multi thingy, but this kind of comments

    is what made me grind my teeth while reading Bioware forums. It is sad day, that I find this kind of attitude (developer can do no wrong) here as well. ›››



    Lol I have no problems with people who complain legitimely about things. I don't think CDPR games are perfect at all, but what really bothers me is people who complain about anything even though we have no information at all.


    This could just be upgrades to the engine unrelated to the game, or it could be a major feature, or it could be like Dark Souls in a subtle way or it could be like an arena thing. All we have is a vague job posting


    The thing is that people should expect to at least know SOMETHING before passing judgement because on the other hand you have people who complain about ANY changes they make.



    My point is: What's the point of jumping to conclusions with absolutely zero information at all?
  2. In Topic: CDPR is looking for Multiplayer Programmer for TW3

    26.07.2012 @ 18:28

    Corylea said:

    Any time or attention or resources that are put into making a game multiplayer is time or attention or resources that can't be used to make the single-player game the best it can be. A very, very large studio might be able to do both well, but CDPR is not a very, very large studio. I really hope that they don't go down the multiplayer path. ›››



    I think we can trust CDPR to know how to manage their own resources. Gee
  3. In Topic: CDPR is looking for Multiplayer Programmer for TW3

    26.07.2012 @ 18:03

    SystemShock7 said:

    .. and so, it begins continues... the next step is what, achievements? ›››



    and so it continues, hey dude, the steam version of TW2 had achievements. I guess CDPR has betrayed everything that makes RPG games holy :D
  4. In Topic: CDPR is looking for Multiplayer Programmer for TW3

    26.07.2012 @ 18:00

    I always find it funny when people freak out whenever anything is announced that is different from what they expect. We literally know nothing about anything except a job filling position, and I see a lot of people on other forums shouting dumb things about consolization. Btw, didn't Dark souls/Demon souls have an MP that everyone loved?


    archaven said:

    Multiplayer? WOw.. that's bad... real bad.. CDPR is joining the bandwagon. Market's is already flooded with too many multiplayer and MMOs.

    We already lacked many quality single player experience like Witcher series. Wrong move CDPR.

    Seeing CDPR is console focused and crazily joining the MMO micro-transactions bandwagon i think i somehow lost confidence in them. ›››



    Prime example, LOL :D
  5. In Topic: NEWS: What The Witcher Taught CD Projekt About RPGs

    19.07.2012 @ 15:17

    This should really ease up the worries of those who were concerned about the alleged dumbed down. It sounds great and exactly what CDPR needed: better pacing when introducing the characters and worlds

    Quote

    And that's what we want to capture. In the game, we want to create a story that is very profound, but the novice players should be introduced to it better than they were in The Witcher 2. Those players should be taken by the hand, but at the same time we would never want to offend the intelligence of someone who is more hardcore.

    AB: If you're going to introduce a character to players, we definitely need to offer special quests just for that character, for example. This way, you take time to focus on the character specifically so players can understand them better.

    MI: With our next game, we want the hardcore player to be able to get more context, and we need to introduce the game and characters to people more properly. In The Witcher 1, for example, we were throwing people in the middle of the story, and we assumed that players would know what is happening. But a lot of players told us that they didn't really understand this relationship or that relationship.

    AB: Also, it's not important, for example, that every city on the game's map have its own story. If you're a hardcore player, however, you should be able to go in and find something interesting. This way, you can create those layers for the new and the hardcore players.

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