Reputation: 17 Good
|Active Posts:||139 (0.18 per day)|
|Most Active In:||General Discussion (81 posts)|
|Joined:||28 September 11|
Posts I've Made
30.11.2013 @ 22:35
MadeUp said:W2 inventory and UI in general were clearly made with controllers in mind. I think I speak for the majority of PC gamers when i say that the grid inventory from the original game is just better. Witcher 3 is one of the most anticipated RPG's/games of 2014 and we all know that CDProjekt like PC gaming, the game should clearly get the proper PC support ...but will it? I loved browsing my inventory and reading my journal in the original game as much as I hated doing the exact same thing in the sequel. Get this right, guys. It's kind of a big deal for many of us. ›››
If there is anything i can blindly complain about the Witcher 2, is its UI... Witcher 1 was better on that regard hands down!
Very tired of almost all games lately having a console-feel based UI(Far Cry 3, Tomb Rider, Assasins Creed 4, among others !!!!!
30.11.2013 @ 22:14am 20 and the first time i played the witcher i was 15
30.11.2013 @ 22:13no! I've seen way too many good single player games getting spoiled because of the addition of multiplayer....
25.11.2013 @ 18:57
Flixster said:Think I made this list on another forum but seems like a good place to post it here.
People and places-wise, anything goes as far as I'm concerned. I love my old favorites, bring 'em on, but of course it always runs the risk of just being empty fan service to crowd in too many cameos and appearances into a sequel. One or two is ok, but otherwise I think they'll need to have a compelling story-related reason to be in there. Shani is one exception. I miss her! Friendly Witchers are another one, whether old or new. Where's my pals from Kaer Moren? Any other Witchers wandering the world without a political agenda?
Gameplay-wise, I miss a LOT from TW1:
TW2 made a host of great changes I would not want reverted, but there are a few things I miss. Some of what I'd like to bring back from TW1 has already been announced for TW3. Some of it has not, and some of it probably could not be implemented.
-Combat changes like pirouettes and small flips instead of rolling.
-Magical Signs back on the right mouse button, or at least a system where you press a hotkey and the sign is "equipped" and ready to cast. All we had in TW2 was a toggle (tap-tap-tap-tap to go from Quen to Igni) or an instant-fire hotkey.
-A journal system written as if Geralt is keeping a journal, or at least in present-tense, rather than Dandelion's past-tense voice.
-Monster information all kept together. In TW2 individual monster info could be split between your journal and your character development screen.
-Bigger bestiary. I want a big fat voluminous bestiary with lots of variety. Reskin the same models like in TW1 if needed. I didn't mind that a Cemetaur was a grey Graveir, he was still terrifying to encounter.
-Group styles. Group style in TW2 was "don't fight a group."
-The White Wolf. Is Geralt growing younger? His hair gets darker and more grey with each game.
-Open spaces a la Murky Waters, Lakeside, and the Fields. TW2 could get very claustrophobic.
-Small conflicts and resolutions that maybe affect a village or two instead of a nation or two.
-Secondary effects in alchemical ingredients (rubedo, nigredo, albedo).
-Drink potions on the fly. Suffer the consequences of leaving yourself open while stopping to drink a potion amidst 3 Fleders.
-Alt key shows labels for interactable objects. No more medallion spamming.
-When read, the knowledge from a book or formula is added to Geralt's journal. No need to retain the formula or diagram in inventory.
-Journal/Character/Inventory more cohesive and accessible from one another. No more having to close one before opening another. No more scrolling panels in inventory. A more artistic, less "slick and modern action game" UI would be preferable too.
-Hardware mouse, not floaty sluggish software emulated mouse.
-Press a key = mouse cursor visible during gameplay.
-Best two-out-of-three for dice poker rounds.
-More drinking and associated debauchery.
-Did I mention Shani? ›››
Very good list indeed, one thing i disliked about TW2 was its console-like feeling regarding the UI, specially the inventory and it's lack of info/lore on items.
24.11.2013 @ 17:36
Aaden said:This. And therefore my opinion: Just remove all the loot from people's home and property. Digging through all that trash is tiresome anyways and only done because your subconscious is telling you that you might miss that one barrel filled with something epically witchertastic - which it never is - or because you're picturing a huge heap of orens.
In an open world (or more generally speaking: less restricted - especially in choice of hero and career) game that kind of mechanic makes sense. But in very story- and character-driven games like The Witcher it's plainly ridiculous and unnecessary. ›››
Agree, this is one of the few immersion breaking things that have been bothering me since The Witcher 1.... but removing the loot altogether would as mentioned before do more damage than good, as it would remove the main incentive to exploration and would contribute to the streamlining of the game.
Aaden said:Special ingredients, monster parts and such should be acquired by doing witcher stuff(doing contracts/quest and killing monsters)
Ingredients/Raw materials that can not be found roaming the wilderness (so, pretty much anything but herbs and monster parts) can be found looting human corpses, hostile camps or, primarily, can be bought (including the required rebalance of the economic system).
Agree with this!
flyingsaucers said:Immersion is the #1 most important factor of an RPG. It's the complete opposite of a "buzzword" - it's a fundamental tenet that RPGs have been based on since the birth of the genre. Here's the catch, though - Immersion does not mean Realism. Sometimes the two concepts intersect, but they are far from synonymous.
Immersion refers to a continuity of tone or themes in a game. A simulated world should play by its own rules - when it fails to do so, the player's immersion is broken (assuming the player is conscious of his/her immersion, and not just mindlessly clicking buttons). In The Witcher 2, Geralt's random acts of robbery and the blank stares of peasants that accompany them are a perfect example of the game-world failing at its own rules. Like a glitch in the Matrix.
In case it isn't self-explanatory, here's why: Geralt's character (in both the books and the games) is along the lines of a "neutral good" alignment for those of you who are familiar with D&D. He fights evil 'cause it pays the bills, so he's no hero. But if he saw a kitten about to be devoured by hungry drowners, he'd probably go out of his way to save it. This isn't the type of character who would compulsively loot every cottage in his path, especially when the villagers we come across in The Witcher 2 are usually dirty and destitute. These are the types of people Geralt helps (for coin), not the type he robs. However, Tw2 is an RPG with a crafting system, and it would be pretty bizarre if the world were strewn with crafting items outside of peoples homes, but nary a book or a ladle to be found within. The items are there because they belong in the game world - that's an element of immersion. But CDPR has allowed the player to simply ransack these poor NPC's homes without redress! The fact that Geralt can't even draw his sword in Flotsam without alerting every guard in the area, but those same guards couldn't care less when he fills his pockets with someone else's twine, is an incongruity in the rules of the game-world. It's a deviation from the tone of the narrative - this is a dark, serious world where crimes have severe penalties (just look at Geralt's back)- and the omission makes for a glaring break in the player's immersion.
But again, if you play games without thinking about plot or tone or characters or themes - if you play games simply to amass the biggest stack of timber or the most Arena points - you won't have to worry about immersion, because it doesn't exist for you. There are better games than Tw2 for gamers like that, though. World of Warcraft comes to mind. ›››
very good post! i ran out of +reps for the day so could not rate it up!
Yellow® hasn't added any friends yet.