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Topics I've Started
13.05.2013 @ 19:29With RedKit just released for TW2, we have a modding tool that's been released 2 years after the original release of the game. Unfortunately, IMO, it kind of lessens the potential of RedKit for TW2 since most people are anticipating TW3 by next year. So instead of having 3+ years of new mod opportunities before the new game, we only get maybe one and a half years.
Now, with TW3, CDPR has an opportunity to make the game really blossom by releasing mod tools with or shortly after release of the base game. Skyrim for example had so much success because of its modding communities. In fact, most popular PC games that really last have a successful modding community. Also, with the open world, the opportunities for people to add their own content to the main game is greater than it ever could be in a closed world game like TW2. So all I suggest to CDPR is to release the RedKit for TW3 within a few months of release, please. Thank you.
05.03.2013 @ 16:13I keep hearing about the fact that if you decide not to do a certain quest it may have certain consequences on the story line. However, there's no mention about whether maybe doing certain quests have negative consequences? Maybe by helping someone, that person then goes on to do something terrible. Maybe killing a certain monster actually has a negative impact on the town/world (think of troll trouble or something).
It would be interesting if it worked both ways. Skipping a quest may have some consequences and doing some quests can have some consequences. It would make players think before accepting a quest.
19.02.2013 @ 15:40I was just watching the video about the ice giant and while it's a cool looking monster, I thought about it and said, yeah cool, another monster that we'll be able to do Aard, attack, attack, attack, Aard, attack, attack, attack until it dies.
I'm hoping that in TW3 something is done about this. A few thoughts I had to fix signs a bit... First off as it is in TW2 only three signs are probably used regularly by players: Aard, igni, quen. I know that they are changing the signs a bit in TW3, but all things being equal I think something needs to change in order to balance them or at least make the other two signs more appealing.
For example, I think that certain monsters should be immune to certain signs. Maybe some monsters aren't affected by igni, some aren't affected by aard, etc. It would be a good way to make some of the monster fights more unique. In TW2 just about every major monster/human fight except the Kayran just required Aard, attack attack attack combo over and over again. Maybe they can make it so that the enemy is immune to something like aard for a short period of time after you use it on them.
Anyway, just an idea so that signs become a little more balanced. I think that axii and yrden also need some sort of buff, I'm just not sure what.
08.01.2013 @ 14:52http://gamebanshee.c...lf-of-2013.html
QuoteI'm not very proficient with the Polish language, but thanks to a post on NeoGAF, we know that this recent financial interview on TVN featuring CD Projekt RED's Adam Kiciński reveals that the company's second project (likely to be The Witcher 3) is "much further along in development than Cyberpunk 2077 and will be announced in the first half of this year."
E3 is in June this year, so that could certainly be the timeframe they're targeting for an announcement. I'm definitely ready to jump back into the role of Geralt of Rivia, so hopefully the announcement comes sooner rather than later.
26.12.2012 @ 04:45I was trying to clean out my HDD and I noticed that my TW1 saves folder had like 3GB of saves (this has been cleared previously as well). One thing about both TW games that's driving me nuts is the fact that each and every quick save creates a new save game file. This causes you to have hundreds of game saves that you then have to sort through and delete otherwise the amount of space used by the game is ridiculous. For TW3 & Cyberpunk and any future CDPR games, please take a page from other RPGs. Quick Save = 1 file that always overwrites itself. Manual save = additional new files. It would make life so much better.
I'm hoping that someone can make a mod for TW2 to do this. It would be a big help.