Topics I've Started
02.12.2012 @ 20:12Well it started out with a topic on RPG Codex. A user named Crooked Bee someone noticed on Colin McComb's blog where he was talking about what he was going to do next and where he talked a lot about Planescape Torment and what he would do if he worked on another one. In the comments he said that he had an in with the Torment IP owner.
So people talked about this there for a bit then another user named Rougey decided to do some digging and noticed that the IP rights to torment had been acquired by Roxy Friday which after some more digging was copyrighted by Brian Fargo.
If you read the comments in the first link you will see that Colin made an account and posted there and said he would put up another blog post about the importance of Planescape to the Torment story and also mentioned that WotC had little interest in licensing Planescape out but that "other, equally cool options exist". This was on page 2 of the comments. On Page 3 he says this.
"As far as I'm concerned, MCA told a complete and beautiful story. If Chris wants to add sequels, that's his prerogative. If I added direct sequels, that would be fan fiction. I *like* that the question of what happens to his companions after the game has ended remains unanswered. Adding more details cheapens the impact of the original, and the unanswered questions about the companions makes their stories more powerful.
That's why Chris and I have both said that we would not be involved in sequels; we don't need to wrap up every loose end. Spiritual successors, yes - there are Torment stories that are untold. But not sequels, at least not right away (the last clause is just in case Chris discovers a new story he wants to tell with those companions).
So why do I want to use Torment? Because it was a deeply personal, philosophically engaging story that was not tied to the fate of the world - it *is* the end of the world for some characters, and it can sweep across the depths of infinity, but it remained a story about one man and the impact he had on those around him. Using Torment in the title tells you what kind of game it is. It's a specific story about a specific kind of person, a thematic link.
For the people who insist the game be a Planescape game, I have two points:
1. As I said, WotC does not appear to be interested in licensing Planescape.
2. Anyway, countless people told us that a Planescape game would never succeed, because it was "too weird." We just had to tell them to trust us - we had it handled. As you've seen, we did.
I'm not going to ask you to trust me just yet (I enjoy not having feces flung at me), but I will ask that you keep an open mind until you see what I'm thinking."
Also while there's no direct proof of another inXile-Obsidian team-up, considering their close friendship I think we can all safely assume if there is going to be anything happening with the IP Avellone is going to be involved somehow.
EDIT: This is where the new info is going to be. Here's the interview about the successor.
Anyone here donate to the Numenera kickstarter? I've gone to the website a few times but still don't really have much of an idea what it's like.
18.11.2012 @ 22:45I figured with all the mixed feelings about crowdfunding and the projects that use it maybe it would be a good idea to make a topic for it. So here we can talk about all of the projects we like and dislike and our feelings on crowdfunding in general. So I figured I would start off with a bit of both.
My own feelings are it's a good idea but there's the problem of good in theory, bad in execution. Still I know the 2 projects I donated to have a chance of failing but I knew that when I put $100 into Wasteland 2 and $250 into Project Eternity. My only regret for either of those 2 is that I had to borrow money for Project Eternity. I didn't donate to either of those just because of the game but I donated because I wanted to help the developers.
Also Guido Henkel and Neal Hallford are doing a Kickstarter named Thorvalla which is launching at midnight PST tonight. Here's a list of the games that both of them have been involved in.
I doubt I'll donate considering I'm broke and still owe money to my parents but I am a bit intrigued considering the praise I've heard in a few places.
03.10.2012 @ 16:58Well because we just didn't have enough of these yet Brenda Brathwaite, the creator of the Wizardy series who went on to work on Dungeons and Dragons, and Tom Hall, the creator of Commander Keen, Anachronox and DOOM, are teaming up to do a Kickstarter on an old school RPG.
Judging from reading this they are going back way old school. There are quite a few interesting parts to this though.
Multiple Endings: The smallest of intentions sometimes matters far more than you know. It is a world alive with memories.
Multiple Beginnings (Stretch Goal): The endings in one game affect the beginnings in another. Import your characters from one world to another.
Also I'm not sure if this goes against the terms or not for any reason but one of the parts of the description says if they hit 1.9 million Brenda and Tom split and make 2 games.
Super Hardcore Mode (Stretch Goal) : Challenge yourself with Permadeath mode, no-save option and some optional but barely beatable bosses with the loot to prove their worth.
Pen & Paper RPG ($60 Reward Tier): Gather around a table and enjoy playing Old School RPG the seriously, really old school way.
Two Games, One Kickstarter ($1.9M Stretch Goal): Brenda and Tom make different, separate RPGs with unique worlds, quests and characters.
I do think that P&P reward tier is actually a really good idea. Don't really have any money to give them though but no problem I'll just keep an eye on it and see if I want the game(s) when it/they come out.
Also I wouldn't worry too much if this is going to make it or not. It's not even the first day and it's gotten 65k. No idea if this is the Witcher forum's thing or not but I figured a good amount of people here like really old school games so I figured I would link it.
Also while GOG doesn't have the Wizardy series it is possible to get Anachronox there for $6.
I think Steam has Commander Keen and DOOM but I don't think those really matter in this scenario.
Well my closing thoughts are I really wish these big names would coordinate with each other to give people some breathing room. From Planetary Anniliation to PRoject Eternity to Nexus 2 couldn't they give us at least a week of breathing room?
11.09.2012 @ 01:17Well Obsidian is now teasing something in the works. Currently called "Project X" they have a page on their forums for speculation for what it is. They have a hint for it in the first post where you try to figure out what the words mean.
Also if you go on Obsidian's website apparently there's a picture for it but it's gone for me now. Oh never mind it's back for some reason.
So thoughts on this?
EDIT: Huh this is interesting. Someone posted this on Obsidian's forums. Apparently before Dungeon Siege 3 was announced it was nicknamed Project X on linkedin by a Square Enix director. After it was announced a third game came up on his list also nicknamed Project X. No idea if there's a relation since it could just be a common codename but hey might as well post it.
EDIT2: Here's the whole line hidden in the page's source.
"To tenderness, fellowship. To fellowship, vigilance. So bring we all to the Night Market. I am the Spindle of Esenath. Know me by my light and stand with me in darkness."
EDIT3: I can't believe I forgot to mention this but the 4 in the thread's name is a countdown so in 4 days we will find out what this is.
EDIT4: Someone linked this in the Obsidian forums. There's a chance this may have something to do with Fallout. This was supposed to be in the original Fallout 3 (Van Buren).