Topics I've Started
06.02.2013 @ 21:37Well, there's something I bet few of us were expecting. The setting of TW3 seems to be rather integral to how the structure of the game is going to unfold, and I'm certainly curious about why specifically the war-ravaged landscape has ended up at the Skellige Isles particularly. Regardless, I am glad to see CDPR take a route which I don't think any 3D RPG has ever really done before. Most of the time when travel systems are implemented in games, they are a means to an end or are very impersonal affairs. As fun as an airship might be in Final Fantasy, for instance, you never truly feel like you're piloting it.
The team has stated that this will be a way to travel about the world, and likely very integral to reaching the majority of landmasses in the game. It certainly makes me wonder what we're going to do with our horse in the meantime... But what has me more interested is how this will play. The team has stated that there will be physics implementation into this, meaning that you can fail utterly in these sections. What's caught most everyone's eye though has to be THE PLOUGHING WHALE... THING. Oh yes, sea creatures out on the open sea. I'll admit, when I first played Legend of Zelda: Wind Waker, I was terrified of the octopi because I never had enough bombs to deal with them. To think we might actually have to fight Nessy in the open ocean? Chills my bones, just like the freezing sea which could consume me.
So how do you all think this mechanic could be implemented as to add more to the world? I certainly hope we don't have to get to docks specifically in order to actually get to land, as that is one element that adds a proper grittiness to the system. What about casting off though? Should the boat be able to take damage? Ship combat? There are a lot of routes they could go down with these travel systems, though I personally hope they don't overdo it. A complex system is not automatically better because 'realism'. However, the depth of this travel mechanic could make sailing far more fun than fast traveling