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14.03.2013 @ 01:02The issue of difficulty is a tough design decision when making an open world game. Make the enemies level with the player and it can make levelling feel pointless. Doing this can also deprive the player of the satisfaction of finally beating a difficult and forbidden area. On the other hand, if the enemies stay the same you'll eventually end up overpowering the player and making the game feel too easy. How do you think CDPR should handle this problem?
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