Posts I've Made
Yesterday, 10:12 PM
slimgrin said:Everything takes resources. I see few people recognizing that when these topics come up. They just throw their pennies in a wishing well and expect it to happen.
The argument of so called resources is irrelevant considering the size of the game.
I could fucking do without their open world if it costs story quality.
QuoteYes, let's look to Bioware when it comes to writing in games, they've done such a brilliant job of it lately.
Their handling of story quality doesn't necessarily have to do with quality of imports. Look at the Citadel DLC for ME3: Extremely lousy story BUT choices you've over the course of the entire trilogy do have a rather significant impact on it, specifically the party at the end of the DLC where you have your squad with your in one last goodbye.
Stuff like this helps a huge amount with emotional attachment to a character or a group of characters. The fact that my Geralt is nonexistent, the fact that views I shaped him during the course of TW1, and TW2 will be no more and he will be exactly the same as a person regardless does make me care a hell lot less about him.
Doesn't mean I can't the find the story good or enjoyable, but attachment to your character is important.
On another note slimgrin: You're quick to point no one's ever done imports justice, to which I would say Bioware created the imports as we know them in terms of choices. Hardly a company you would use as a shinning example. The only other company who tried anything similar was CDPR and yes they fucked up but I think you need more then just 2 companies as examples before drawing the conclusion that imports are useless.
Yesterday, 07:02 PM
QuoteI worry that they'll try to cater to each player decision and it'll dilute the main narrative.
Because creating a story where accounting for variables in a proper way in a video game is impossible right?
What games have you been playing again?
QuoteWhat you want (and what I was hoping for, initially) simply will not happen given the current situation.
it will not happen if people simply accept it and say: Oh it's too costly, or they don't have enough time or whatever....while CDPR is making a game 20% larger then Skyrim.
The resource cost does not hold for me, the notion that they couldn't do it due narrative concerns, despite handling variables fairly well in their games, does not stand for me.
The only way they'd fuck it up is they choose not to care about it, and if they don't care about this and instead care about their bloody open world then I seriously have to wonder if their games is worth the money.
Yesterday, 06:07 PMA nice notion, ignoring the fact that CDPR made the entirety of TW2 as a war prelude with choices that will affect the war so that excuse doesn't work.
Nor do I agree for a second with this notion that just because no one has done it well CDPR can't do it. No one had done a game as good looking on technical level as they did with TW2, one of the best looking games ever made, but they did it anyway.
QuoteIt isn't realistic that every decision you made in the previous game helps you and pops it's head out in the next.
It's not about every choice having consequences, it's about choices which logically should have consequences: Henselt's fate, Anais, Saskia, Stennis, The Council, Sile and Letho.
In this lies the failure of the ME3 imports with the smaller choices, as I said they just added a lot of consequences just because they wanted it there for the players, not because it made story sense.
A guy by the name of MrBtongue once made a point that choices and consequences are both overrated and underrated. His point was that if the only goal with choices and consequences is to have a feature to slap on the box of a game then you are making a nice turd, but if you are doing to make the world believable and for the purposes of simulation then you are doing it right.
The fact is TW2 has a lot of meaningful choices, which for the most part are logical in the way story is done, problem is very few have real meaningful consequences in the game and namely: The Garden's choice, the Path choice and finally the Council choice. That's fine as I see it because I would expect those consequences to really show in the third game where it is only logical ( like Henselt's fate, Sile's fate, Saskia's fate, Iorveth's fate ).
If TW2 choices don't have real consequences in TW3 then CDPR has just made another turd.
Yesterday, 05:46 PM
slimgrin said:Save imports are a sure fire recipe to piss someone off and a complete waste of time. ›››
Give me a good reason besides the whole "I say so!" attitude, because I'll say it right from the start if that's your only reason then your spitting bullshit.
The reason imports are crucial is that they help story cohesion from one game to another, that is an important part of the suspension of disbelief.
For me the complete lack of imports in TW3 would break that suspension of disbelief, please don't tell me that if you for instance helped Roche all the way, to the point of even saving Iorveth in Vergen was no option, that if you suddenly found yourself buddy buddy with Iorveth after that you would be royally pissed off.
I would. As I would if I for instance killed Saskia or Sile and they showed themselves up in TW3.
In a video game series with major choices and consequences in each game, where the story picks up from game to game right after the previous one ended, import decisions matter.
Yesterday, 05:34 PM
guipit said:I don't think everything should be imported like how ME3 handled it. If W3 had every little quest we did referenced it'd feel very video gamey and break immersion.
I'd want imported consequences to be more meaningful and unexpected like how in Chapter 3 Roche path with Siegfried. ›››
ME handled Rannoch and Tuchanka a hell lot better then the Siegfried thing actually. Oh sure there were small things in ME, though I fail to see how THAT is bad, but they also dealt with the meaningful choices throughout the games.
The problem with the small choices in ME and how their import was handled is that it felt it was just there to say in shinny red lights: "Hey here's your consequence!" but they also did it RIGHT with Wrex, Mordin, Tali and Legion.
I mean look at Tuchanka, it considered whether or not you did a loyalty quest for Wrex in ME1, whether or not he survived, whether or not you destroyed or preserved the cure in Mordin's loyalty mission, if Mordin said loyalty was even done, if Mordin survived and even whether or not you had talked with Mordin enough to find out about his signing.
Some of these are small details, the singing part especially since he would sing in ME3 if he sacrificed himself only if you had found out about that in ME2, but they did all matter and they did add to the game quite a bit.
On Rannoch they considered: Whether or not you took Legion and Tali, whether or not they survived, whether or not their loyalties were done and HOW they were done, whether or not you resolved their crew conflict and how you resolved that, and finally whether or not you romanced Tali.
In contrast the Siegfried thing only counted whether or not Geralt helped the Order or not, so only 1 variable.
So excuse me if I am not impressed even by the Siegfried choice. Yes I liked it, but CDPR can and should do better.