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|Joined:||01 August 11|
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Posts I've Made
05.12.2013 @ 12:26
Thothistox said:I'm currently playing Gothic 1, it's like Skyrim but done properly (i.e., with C&C and some attempt at actual characters). It's the first open world game I've played that I actually like. I had to remap my buttons to get the controls right though. ›››
I have no idea in what way Gothic is anything like Skyrim or any TES for that matter.
It has swords and wolves, I'll give you that - but otherwise?
04.12.2013 @ 22:57Adding my vote for
Gothic 1+2 (my absolute favorites alongside the Witcher series)
Risen 1+2 (along the lines of Gothic, but lacking some of its magic)
Knights of the Old Republic 1+2
and Alpha Protocol
If you don't mind older games and are into party based RPGs à la Dragon Age: Origins, there's the glorious Infinity Engine RPGs, which are considered by many to be the best of the genre to-date:
Baldurs Gate 1+2
Icewind Dale 1+2
03.12.2013 @ 10:39
frynse said:I'm fairly certain I remember them saying at one point that there's not going to be free roaming after the story ends as it wouldn't fit with the story they're trying to tell. ›››
I remember that, too. Can't find the source right now, though, and don't have the time to look for it now.
03.12.2013 @ 10:33
VictorHarder said:What I loved the most about the Witcher 1 and what really set it apart from the Witcher 2, which is still awesome as hell, don't get me wrong,was the atmosphere. The Witcher 1 always felt grim, grey, heavy, melancholic and oh-so-beautiful. One the things I enjoyed doing the most was to cease all plot-related activities, turn up the music and slowly walk through the fields of the Outskirts in the early hours of morning (In the game that is). When getting tired of that I'd have a sit next to a friendly NPC and chat with him, possibly in the middle of the night and with a great view of the surrounding landscape.
There was just that special feeling about discussing all sorts of things with an old friend of Geralt or a new acquaintance like the curious girl in Murky Waters. It reminded me of the story where Geralt and Dandelion travel to the end of the world. I've always found something very magical about sitting in the middle of nowhere with a good friend, talking softly while listening to the flow of the river or the wind in the leaves. This, when done in stories, can also greatly help to put things into perspective. For example, when Geralt and Nenneke are talking in her greenhouse, Geralt asks if people shouldn't make advances towards protecting themselves from radiation or something similar to which Nenneke replies that it is too late for that. I might've misinterpreted this, but to me it always seemed like the world was ever so slowly dying which, in the end, made so much of the fighting utterly pointless which again meant that you really got to understand why it is that Geralt always tries to remain neutral. Just always having that itch, that the world of the Witcher was coming to an end just made everything more special, including the quiet talks in the middle of nowhere.
So, this is what I want to see more of in TW 3. TW 1 had lots of these moments, mostly in the open rural areas, but TW 2 often felt a bit too clustered and dense for that kind of moments to appear. Sure there were beautiful vistas and all that but many of them were a bit like a the Star Wars prequels in that "every scene is so dense". Ironically, if there's one place I always really wanted to be and have a chat with Roche, Thaler, Munro, Zoltan it was Loredo's courtyard where his guards are having a feast. It just looked so cosy and that place almost felt secluded enough for those deep in-the-middle-of-nowhere talks. I imagine there'll be plenty of occasions for the aforementioned talks if Geralt is to travel through no-man's-land with Vessemir so let's just hope that they implement some fireside talks with him. Those were my two cents but I do hope some of you will agree /> ›››
Agreed. 100%. More flavor conversations, more time for experiencing the world and its people.
02.12.2013 @ 16:34
Dogit said:I disagree with your first point. Just because the RPG genre changes or evolves from what it started out as in the early 90's doesn't mean it isn't still an RPG. Skyrim is completely an RPG. You have to look at the definition of the term. You can choose many different ROLES in which to PLAY the GAME. Choose your own style of combat, factions, weapons and armours. The only thing I can see a difference with are the lack of huge cumbersome menus that accompany so many dated RPG's. I'd rather focus on playing my role than going over huge menus in order to level up, checking your inventory, preforming alchemy, and learning spells. The old ways are changing, the new ways are here and can only continue to change.
There's no point in being a PURIST in the ever changing world of video gaming. ›››
I didn't claim that Skyrim isn't an RPG, I said it's a bad one. The interaction with the world is so shallow that it hardly matters what role you assume. There's nearly no reactivity, other than a few audio cues. There's not a single memorable character with any depth in his/her personality - nor can you interact with characters in any meaningful way. The whole world stands still unless you do something (best example: the civil war that is supposed to be raging on, but nothing whatsoever happens). The storywriting for both main and side quests is a joke.
If that's what you think the RPG genre should involve into, okay. But I don't. I want complex, intriguing stories with meaningful decisions. I want memorable NPCs that have more purpose than waiting for you to fetch their quest. I want the world, characters and story to react to my choices and develop accordingly. And in all these aspects and more, that make a RPG good in my opinion, W1+W2 kick Skyrim's ass (as do many other games, because Skyrim does a very poor job at them).