Posts I've Made
01.12.2013 @ 15:51
HomemComH said:"It wasn't my intention to say that Skyrim was a poor game..."
But it was, no need to backpedal. ›››
Hey, I am cool. Look at me. Skyrim suxors. /
No need to read the rest of this thread.
01.12.2013 @ 15:48
gregski said:I also don't know where exactly Konrad got that "our players want something else" feeling.
I mean, I feel like the game should be as much about story, choice & consequence etc. as it should be about Geralt - master of sword. Sapkowski put so much effort in his books to describe combat - and did it in a really exceptional way - that combat mechanics & feel should be in one of the top places on the priority list.
I hope they continue improving on TW2's twitch based combat system and never turn back into anything stat related. And also never give in to the whiners(mostly reviewers that got their asses kicked in TW2 vanilla) and make the game difficult enough.
Combat & difficulty definitely need improvements and refinements, but challenge should be there. ›››
Disagree completely. TW games are RPGs. NOT shooters. In RPGs, it is about CHARACTER growth and ability, Not PLAYER ability. That is one reason that I prefer RPGs. I like story, atmosphere and chararcter driven stories/games. I admit that I suck at twitch games. It would be a real shame if TW turned into DS. (I did try the pc version and it was an abomination. Why do people like it?)
26.11.2013 @ 16:18
Sycophant said:CDPR already gave us base-level access in the Redkit- what more can anyone ask for? That's stuff that nobody but the devs can use in most games - the only problem being, nobody knows how to use it. It's frustrating.
It's because of people's experience with Gamebryo and the thousand tools built for it over the years (BOSS, Wrye Bash, etc) that people can make so many mods for Bethesda's games. Compared to that, nobody knows the Redkit, and the Witcher saga itself has yet to go truly viral to attract the modders.
People see these amazing trailers for Wild Hunt and want to talk about the game - surprise, no gameplay footage. They see the beauty of Witcher 2 and the Redkit that people are using - surprise, people go in and don't know left from right. This kind of cycle plagues Witcher games, and all we can do is sit and wait for better days. ›››
It all comes down to CDPR's philosophy regarding modding. To be fair to Bethesda, they have supported modding rather vigorously since MW, especially in comparison to other companies. I have yet to see CDPR make the same level of commitment. Hopefully, they will.
26.11.2013 @ 14:39
Sycophant said:Gamebryo isn't a bad engine - it's just that Bethesda, for all their experience, can't utilize it properly. The great thing about it is that it's moddable, but Bethesda delays modding kits just for the heck of it - take Skyrim, for instance. People had to make their own modding kits because CK was taking ages to come out.
Redkit is way more powerful than CK, but its biggest problem is that it is inaccessible. If CDPR manages to fix that, and make decent tutorials for everyone, I guarantee people will come in droves to mod the game. ›››
I think that is the point, though. People CAN make their own modding kits for Gamebryo. As for which is more powerful, I have yet to see anything done with Redkit that couldn't be done much more easily and with better results with CS. Don't discount the power of SKSE, Wrye, etc. (or any of the other game specific versions of each).
Redkit needs to improve, if CDPR truly wants to support modding.
26.11.2013 @ 14:05
Sycophant said:But seriously - witcher modding and fallout modding will never be on the same level in terms of scale and quantity simply because of the huge crowds Bethesda attracts. ›››
And, I hate to say it, the far superior modding tools for Bethesda's games. Redkit was a bitter disappointment. If Bethesda does continue to use a tweaked version of Gamebryo, that will continue, as the knowledge base for the that engine extends back to Morrowind.