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[Act IV] Alvin keeps following me around
26.03.2008 @ 15:38 #4
Alvin admires Geralt, Alvin loves Geralt, Alvin is a fanboy but at the end of this chapter he (finally) buzzes off 8)
I can see what you see not, Visions milky then eyes rot.
When you turn they will be gone, whispering their hidden song.
Then you see what cannot be, shadows move where light should be.
Out of darkness, out of mind – cast down into the Halls of the Blind…
When you turn they will be gone, whispering their hidden song.
Then you see what cannot be, shadows move where light should be.
Out of darkness, out of mind – cast down into the Halls of the Blind…
09.10.2008 @ 16:20 #9
This is almost as annoying as those poor boys and girls who follow you around in the slums. What happens if you kill one of them, to keep them from following you around? ???
The Hackmaster
Hacking 101
Hacking 101
10.10.2008 @ 00:45 #10
you can't kill any of 'em :(
check out SpaceMonkey and read the Witcher wiki, darnit! ET je suis capable de m'exprimer en français pour nos francophones!
02.11.2008 @ 09:37 #11
This is funny :D I'm cracking up just seeing how P o'd these guys get :teeth: Although, I can see their point. Some games these pesky tag alongs can get in your way, get you killed, or you have to constantly save their arse to keep from loosing a quest. :) Can't help myself--still laughing. ;D
Ask not what your country can do for YOU but, what YOU can do for your country.
02.11.2008 @ 15:29 #12
Quote
you can't kill any of 'em :(
You would like to kill them? ;D I wouldn't chop their heads off but at least I'd like to have an option to response when these snips niggle Geralt is tall and ugly. Geralt has the gift of gab on so many occasions but here it leaves him dumbfounded :whatthe:
I can see what you see not, Visions milky then eyes rot.
When you turn they will be gone, whispering their hidden song.
Then you see what cannot be, shadows move where light should be.
Out of darkness, out of mind – cast down into the Halls of the Blind…
When you turn they will be gone, whispering their hidden song.
Then you see what cannot be, shadows move where light should be.
Out of darkness, out of mind – cast down into the Halls of the Blind…
01.12.2008 @ 00:27 #13
I found out how to keep this pain in the ass, this annoying, useless, quivering, quaking mass of protoplasm called Alvin from following me.
When you get to Lakeside, DO NOT go into the crypt to talk to Berengar.
When you get to Murky Waters, DO NOT talk to Alina or look for Alvin.
DO NOT go anywhere near the Ruins.
I'm now merrily going about my business, completing the Alp, Cemetaur, Devourer, and Giant Centipede quests without Alvin! :teeth:
Do those quests first, get them out of the way, then you can talk to Berengar and Alina.
When you get to Lakeside, DO NOT go into the crypt to talk to Berengar.
When you get to Murky Waters, DO NOT talk to Alina or look for Alvin.
DO NOT go anywhere near the Ruins.
I'm now merrily going about my business, completing the Alp, Cemetaur, Devourer, and Giant Centipede quests without Alvin! :teeth:
Do those quests first, get them out of the way, then you can talk to Berengar and Alina.
The Hackmaster
Hacking 101
Hacking 101
02.12.2008 @ 18:17 #14
Thanks for that hint, dlevere! I only felt like killing the brat once, though - when he blocked my path in the Old Farm. I was trapped in the backyard because Alvin wouldn't move, and I had to load an old save and replay ~ 1 hour >:(.
Anyway, something funny happened when (in my previous playthrough) I visited the ruins before having talked to Alvin or Berengar:
I couldn't reproduce this in my current playthrough, because I went to the ruins after having talked to Alvin already. But I will definitively try again next time. Hopefully, it still works with the EE.
Anyway, something funny happened when (in my previous playthrough) I visited the ruins before having talked to Alvin or Berengar:
I couldn't reproduce this in my current playthrough, because I went to the ruins after having talked to Alvin already. But I will definitively try again next time. Hopefully, it still works with the EE.
02.12.2008 @ 20:11 #15
No worries, it's an established alternative path and it still exists in EE :peace:
check out SpaceMonkey and read the Witcher wiki, darnit! ET je suis capable de m'exprimer en français pour nos francophones!
05.12.2008 @ 10:15 #17
I usually just stay in run mode and put some distance between Geralt and the little twerp. I was actually doing this at first thinking he might get killed and I had to slay monsters before he arrived at their point. LOL didn't know the twerp couldn't get killed. :whatthe:
Ask not what your country can do for YOU but, what YOU can do for your country.
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