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[TW1][tool] Save game editor


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10.12.2012 @ 08:16 #261

as always, i cant be agree with something, so, 1000vit/500end at 500 regen rate is much to make the game chalenging... then, i only open the file in fcr (both, original fcr file and infinite healt file) and i figured out how to make changes, so, i decrease the regen rate and the ammount to vit/end to its initial at 0.1. only changing the healt to that they need to...

my problem with the game editor was, once i edit one save data, my end/vit stay at 170 for all the game, so, i only increase that vit to 200

if someone want it, i can handle the file
at the end, only one thing still remains... the corpses!!
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01.01.2013 @ 15:48 #262

I don't want to come up as a noob, but I'm having some real trouble trying to get this up and running, I read through the posts but cant make any sense. HELP!!!!
Hey auto correct, stop changing my word's you mother forklift....
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01.01.2013 @ 16:08 #263

k1eaner said:

I don't want to come up as a noob, but I'm having some real trouble trying to get this up and running, I read through the posts but cant make any sense. HELP!!!! ›››

ok first things first. Do you have the latest game patch installed and where is your install directory?
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01.01.2013 @ 16:21 #264

*Tommy* said:

ok first things first. Do you have the latest game patch installed and where is your install directory? ›››


Hi Tommy,

Yes I do, please allow me to fill you on what I have done so far.

I have copied both files and pasted them in the installed game directory, then i made the .ink file shortcut from the installed file to desktop.

Then I pasted this C:\Program Files (x86)\Java\jre6\bin\javaw.exe" -DTW.language=3 -jar "C:\Program Files (x86)\Steam\steamapps\common\The Witcher Enhanced Edition\TWEditor.jar" -Xmx256m into the target line of the said file on desktop.

I run it, and it does nothing, did i do something wrong here bro?

Thank you.
Hey auto correct, stop changing my word's you mother forklift....
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01.01.2013 @ 16:41 #265

k1eaner said:

Hi Tommy,

Yes I do, please allow me to fill you on what I have done so far.

I have copied both files and pasted them in the installed game directory, then i made the .ink file shortcut from the installed file to desktop.

Then I pasted this C:\Program Files (x86)\Java\jre6\bin\javaw.exe" -DTW.language=3 -jar "C:\Program Files (x86)\Steam\steamapps\common\The Witcher Enhanced Edition\TWEditor.jar" -Xmx256m into the target line of the said file on desktop.

I run it, and it does nothing, did i do something wrong here bro?

Thank you. ›››


You only need to copy one file . That would be the TWEditor which is 256 kb in size and paste it in the steam\witcher\Data folder. Then right click the TWEditor that you copy\pasted and select send to desktop.
Need to e-mail me Tommy@kaermorhen.com

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01.01.2013 @ 16:57 #266

*Tommy* said:

You only need to copy one file . That would be the TWEditor which is 256 kb in size and paste it in the steam\witcher\Data folder. Then right click the TWEditor that you copy\pasted and select send to desktop. ›››


Gotcha..

Did the changes like you asked and it works, cheers mate.

Thank you and happy holidays :)
Hey auto correct, stop changing my word's you mother forklift....
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05.01.2013 @ 21:53 #267

*deleted*

I'm sorry I cant find the option to delete my posts.
Hey auto correct, stop changing my word's you mother forklift....
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05.01.2013 @ 22:58 #268

k1eaner said:

*deleted*

I'm sorry I cant find the option to delete my posts. ›››


You can`t but just pm a moderator and they will do it for you.
Need to e-mail me Tommy@kaermorhen.com

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05.01.2013 @ 23:44 #269

*Tommy* said:

You can`t but just pm a moderator and they will do it for you. ›››

We LOVE deleting posts! It makes us feel useful. ;)
Want to be IN a computer game? I'm making one, and I want a picture of you! See here for details.

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I've also made a bunch of mods that fix bugs, kill annoyances or tweak gameplay; you can get those at the Witcher Nexus.


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05.01.2013 @ 23:58 #270

Corylea said:

We LOVE deleting posts! It makes us feel useful. ;)/> ›››

And appreciated.....aaah ok just useful then :whistle:
Need to e-mail me Tommy@kaermorhen.com

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13.01.2013 @ 21:45 #271

Ok, I've read this thread trying to figure my issue out, but it doesn't seem like anyone has the same issue? Its telling me it can't find Javaw.exe. I've searched for it and its not appearing anywhere on my PC. I've tried re-instalilng Java, currently its at the latest v.7 update 11 but its not finding javaw.exe anywhere. Am I missing something? other than the file... :)
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13.01.2013 @ 22:40 #272

turtlecub said:

Ok, I've read this thread trying to figure my issue out, but it doesn't seem like anyone has the same issue? Its telling me it can't find Javaw.exe. I've searched for it and its not appearing anywhere on my PC. I've tried re-instalilng Java, currently its at the latest v.7 update 11 but its not finding javaw.exe anywhere. Am I missing something? other than the file... :)/> ›››

If you go to the TWEditor that you placed in the data folder and right click and select "Open With" there should be a browse button. Click it and point to C:\Windows\System 32\javaw
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14.01.2013 @ 04:39 #273

That was the thing...Javaw.exe doesn't exist. I don't know why...I made sure i could see hidden files and everything, but for some reason that exe doesn't exist. I played with it a lil though and I got it to work like this...

I noticed, since I downloaded/installed that Jportable/jportablelauncher, that a copy of the javaw.exe was in the Common File folder it put on my desktop (which is where I told it go). So I just had to direct the shortcut to that file, and I associated JAR files with that copy of the javaw.exe. Round out about way, but it worked...almost.

So, when I set it up, and tried to launch it..the next issue I had was it was that it was trying to search for a file in the \data folder (dialog_3xxx) and it couldn't find it... because my TWEditor was starting from the data file, and it was looking for a sub folder...so I had to move the TWE jar into the Main witcher file, and it finally found it that way. now its working.

Again, i have no idea why javaw isn't in my sys32 file..but...there ya go LOL. The end result for my shortcut patch was...

Target:
C:\Users\turtlecub\Desktop\CommonFiles\Java\bin\javaw.exe -DTW.install.path="C:\Program Files (x86)\Steam\steamapps\common\The Witcher Enhanced Edition" -DTW.language=3 -jar TWEditor.jar (Dopped the\Data)

Start in:
"C:\Program Files (x86)\Steam\steamapps\common\The Witcher Enhanced Edition" (Dopped the\Data)
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22.01.2013 @ 11:46 #274

Hi, seems i can't get the editor to work right, or i simply did not understand what it is actually supposed to do.

I would like to edit 2 quests, as they got bugged and could not be finished in a save.

I got the programm running, i can view the save file tiles, i can unpack the save, but i can not open up any of the unpacked files.

Getting this message when trying to open 1 of the unpacked files:

Save file structure is not valid

TWEditor.DBException: Save signature is not valid

TWEditor.SaveDatabase.load(SaveDatabase.java:75)
TWEditor.LoadFile.run(LoadFile.java:44)

Any help would be appreciated
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22.01.2013 @ 18:58 #275

BrotherLag said:

Hi, seems i can't get the editor to work right, or i simply did not understand what it is actually supposed to do.

I would like to edit 2 quests, as they got bugged and could not be finished in a save.

I got the programm running, i can view the save file tiles, i can unpack the save, but i can not open up any of the unpacked files. ›››

The Saved Game Editor isn't supposed to enable you to edit your quest files. The Editor can give you ACCESS to the individual quest files that are stored inside your saved game, but to edit them, you'll need to use Djinni.

Which quests are giving you trouble, and what seems to be wrong with them?
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23.01.2013 @ 01:51 #276

Figured 1 of them out, 1 quest remaining that can not be finished.

Act III, Six Feet Under:

Listed as active, last stage, need to talk to Sigfried for the reward.
The reason for the issue, as i understood it is that the "Six Feet Under" and "Echoes Of Yesterday" are mutually exclusive, however going through some forums, found out that they could be completed together, would have to restart the 3rd act, losing about 30h gameplay.

Gold rush was finished, Echoes Of Yesterday aswell, Six Feet under could not be finished before Gold Rush started and after the Gold Rush was finished, Sigfried is standing near the Flaming Rose cloister without an option to finish the Six Feet Under Quest, while the quest log states that i should talk to him.

As i understood it, by the end of the Act it will be failed and i will miss 4500XP+gold. Nothing gamebraking, but i would still like to somehow finish all the quests i got.
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23.01.2013 @ 02:03 #277

BrotherLag said:

Act III, Six Feet Under:

Listed as active, last stage, need to talk to Sigfried for the reward.
The reason for the issue, as i understood it is that the "Six Feet Under" and "Echoes Of Yesterday" are mutually exclusive, however going through some forums, found out that they could be completed together, would have to restart the 3rd act, losing about 30h gameplay.

Gold rush was finished, Echoes Of Yesterday aswell, Six Feet under could not be finished before Gold Rush started and after the Gold Rush was finished, Sigfried is standing near the Flaming Rose cloister without an option to finish the Six Feet Under Quest, while the quest log states that i should talk to him.

As i understood it, by the end of the Act it will be failed and i will miss 4500XP+gold. Nothing gamebraking, but i would still like to somehow finish all the quests i got. ›››

This isn't a bug. There are two major factions in the game, and if you side with one of them, the other faction stops trusting you. Having some quests be mutually exclusive is a way of making the story more real to the player. ;)
Want to be IN a computer game? I'm making one, and I want a picture of you! See here for details.

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23.01.2013 @ 02:10 #278

BrotherLag said:

Figured 1 of them out, 1 quest remaining that can not be finished.

Act III, Six Feet Under:

Listed as active, last stage, need to talk to Sigfried for the reward.
The reason for the issue, as i understood it is that the "Six Feet Under" and "Echoes Of Yesterday" are mutually exclusive, however going through some forums, found out that they could be completed together, would have to restart the 3rd act, losing about 30h gameplay.

Gold rush was finished, Echoes Of Yesterday aswell, Six Feet under could not be finished before Gold Rush started and after the Gold Rush was finished, Sigfried is standing near the Flaming Rose cloister without an option to finish the Six Feet Under Quest, while the quest log states that i should talk to him.

As i understood it, by the end of the Act it will be failed and i will miss 4500XP+gold. Nothing gamebraking, but i would still like to somehow finish all the quests i got. ›››


If you accept the Six Feet Under quest you can`t complete the Echos of yesterday quest and vice versa . If you complete the Echoes of Yesterday quest then you cannot complete the Six Feet Under quest. Nevermind I see Cory`s already answered.
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23.01.2013 @ 03:01 #279

Well thx anyway, guess i did get the most exp and rewards out of it then, just a quest stuck in unfinished state that i did not like.

Just not really logical with Sigfried, whom i sided with in the bank, not giving me the reward for the people saved in the crypt.
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01.02.2013 @ 00:26 #280

thnx a lot for this mod i m using this mode for 2 months ..no problem at alll...bravo...
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