Witcher 3 Currency
21.06.2013 @ 03:22 #1
We should definitely see use if the Novigrad crown, and if Cidaris is in the game, Thalers. And maybe Temerian orens and possibly even Nilfgaardian florens.
21.06.2013 @ 03:56 #2
My guess is, even if there are multiple kinds of currency, there is going to be a main one that is accepted everywhere and that we can use as a point of reference.
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PC does not equal Windows. PC games should be available for all major platforms. Utilize standard, cross-platform technologies!
21.06.2013 @ 04:49 #3
Doomed are those who take lunacy for prophecy, and carcasses for holy arses.
Screw Roche! I am a Nilfgaardian dog, and proud of it.
Only the dead can keep a secret. I promise to reveal every last detail as soon as your body is cold.
21.06.2013 @ 05:29 #6
21.06.2013 @ 05:34 #7
21.06.2013 @ 06:34 #9
21.06.2013 @ 07:20 #10
Well, issue here is that it's not lore friendly, but putting multiple currencies would possibly make trading system a bit confusing.
Unless every trader would accept every currency.
But I think, for simplicity sake, we will see only one currency in TW3. But hopefully not orens. I think Novigrad crown is the best bet as it's a neutral faction/city state.
The will feels envy, or perhaps love, and despite the inevitable trite and tragic ending, the will sees no alternative, and is driven madly towards its target."
21.06.2013 @ 08:57 #11
Obviously in such economy there are a lot of issues, like various metals changing their value relative to each other, depreciation of the metals' quantity in a currency (Gresham-Copernicus law: "bad money drives out good"), and so on. But I don't think CDPR should really delve into those things. Enough said, I see no problem with paying with orens in Redania, or wherever with whatever.
21.06.2013 @ 08:58 #12
It would prevent the player from reaching a peak in wealth early in the game,
in new zones we'd have to start over again with monster hunting contracts.
It makes sense to only be able to use a currency in it's own zone because according to CDPR
each visited kingdom has its own story/questline.
21.06.2013 @ 09:12 #13
each visited kingdom has its own story/questline. ›››
No, it doesn't make sense, and it's an immersion breaker. I don't see a connection between regional questlines and various currencies.
Now, to get things straight: I see no problem with having many currencies in my purse, but I see a problem with restricting me to only be able to pay in a given region in that region's currency. It just doesn't make sense.
21.06.2013 @ 09:21 #14
Intelligence, whether emotional or any otherwise, or is social or is not intelligence
Una salus victis nullam sperare salutemPlease, PM me for correct my English mistakes, if you don't mind. TY
21.06.2013 @ 09:23 #15
Now, to get things straight: I see no problem with having many currencies in my purse, but I see a problem with restricting me to only be able to pay in a given region in that region's currency. It just doesn't make sense. ›››
I like the idea of having multiple currencies, we could use a bank to exchange them, that is where new gameplay is coming. I can imagine using some kind of weigher to do so.
21.06.2013 @ 09:33 #16
Brilliant idea, Wichat !
This sounds fun and very immersive.
I agree, my friend.
Having multiple currencies doesn't mean you can't exchange them.
It adds a new gameplay element of planning your journey.
21.06.2013 @ 10:34 #17
Given that you were just told that coins’ value depended on their metal’s value how would that be “immersive”?
Everyone? Did you mean “who could read, anyway?”.
21.06.2013 @ 10:37 #18
Everyone? Did you mean “who could read, anyway?”. ›››
Math wasn't in good shape back days, especially peasant's one.
They could count up to 20, if they lucky.