17.06.2013 @ 13:12 #5
I think it's the general passion and honesty that he shows when being interviewed. The one thing that really impressed me was when one interviewer asked something along the lines of "Will we be able to swim underwater", he answered "I'll be honest, it is surface only, because it's easier". What dev would say something like with such sincerity?
17.06.2013 @ 13:33 #6
Jack Bauer 24 said:
A source or two might probably help other readers comprehension
17.06.2013 @ 14:31 #8
Maybe it's because the so-called games journalists cannot come up with any original questions and repeatedly use the same old list.
And I also remember how he sparked controversy by using words 'Skyrim' and 'generic' in the same sentence
17.06.2013 @ 19:52 #9
And I also remember how he sparked controversy by using words 'Skyrim' and 'generic' in the same sentence />/>/>/>/> ›››
Also because his main Language isn't English but Polish and the interviews we listen to are mostly in English. I think he memorized some phrases to economize the fact of being translating what he is thinking at every moment. It has my respects, he is not only a great game director, but also a great person and looks very kind and humble.
17.06.2013 @ 19:55 #10
Only surface... For the moment!
17.06.2013 @ 20:08 #11
I agree. I especially like that he doesn't seem to give squat about the fact his English's not up to BBC standards. Heck, his English is way better than my Polish.
17.06.2013 @ 20:11 #13
I think we also have to be aware of the fact that they come to E3 with a message, so they probably have briefings before on how they are going to talk about the game, some main themes and phrases they are going to use. PR & Marketing 101. Nevertheless, CDPR is one of the most natural developers out there when it comes to interviews.
18.06.2013 @ 18:55 #16
This year’s E3 has been an amazing ride so far! It’s like reliving the first day of spring after a looong winter. We’ve got goosebumps all over and we want to share that feeling with you.
There comes a time in every developer’s life when the project you’ve been working on for so long is shown for the first time. Countless hours of polishing ideas, hundreds of brainstorms, bazillions of lines of code. And then there’s this one moment, the moment you show your work to people for the first time and wait for a reaction. It’s like exiting the atmosphere in your own private spaceship – you lose contact for that minute or two and wait. And then you either crash or hear cheering and applause.
We always had a vision of how we want The Witcher 3 to look and play. With several awards already hanging in our constantly packed presentation room and very positive feedback from journalists and gamers all around the globe, this year’s E3 is a strong indication that we’re on the right track. And that makes us proud and hungry for more.
There’s nothing more uplifting and galvanizing than sincere words of praise. I promise we won’t take anything for granted and that we’ll muster every bit of creativity and power we have within us to make The Witcher 3 an RPG you want to tell everyone about.
Konrad Tomaszkiewicz, Game Director
Many thanks to you!
Intelligence, whether emotional or any otherwise, or is social or is not intelligence
Una salus victis nullam sperare salutemPlease, PM me for correct my English mistakes, if you don't mind. TY