Then maybe you'd never understand the Witcher world, I freindly advise you to read the books: you'll find Spakowski draws harder gore scenes. The series Witcher books are not a Walt Disney's tale, you know. CDPR love the Spakowski's White Wolf and they give him a digital life with an careful fidelity. Changing that is changing Spakwoski's creation. ›››
I think you're casting me in an unfair light there. I don't expect Disney. I've read The Last Wish and Blood Of Elves. If I was talking about the books in any way (which I'm not) maybe you'd be justified in trying to take me down a peg or two.
Did I say I didn't like those combat moves or that they didn't belong in the game? No. In fact, I said I liked them quite a bit. They're exciting. I simply said that at no other point in the game does Geralt do that stuff, meaning there is a specific option to turn on/off detailed, unique kill-scenes (some of them at least).
I feel like I'm being interpreted as someone who wants the game censored. I do not. I'm simply describing something that exists in TW2, and saying I wouldn't be against it if the same was done in TW3.
@ Flix: Now that you mention it, I wish those moves were part of normal combat. This only means that we're missing out on the full range of attacks of which Geralt is capable. ›››
It would be interesting. But I think it makes them more special that they only occur rarely. Something like, "look what Geralt is capable of when he really gets going!" Still, I don't think it adds to the realism. I think it adds to the fantastic aspect (Geralt is beyond human), which I like all the same.
So the blood gushing, the splatter, the hitting-the-opponent-in-unique-ways-to-exploit-critical-points, all of these aspects add substance to a made-up world by adding real life details.
Also, Geralt is not a teddy bear, and seeing him do these things adds another dimension for you to understand the character.
Also, you do in fact invalidate someone's creative expression when you censor it any shape of form. You're essentially saying that what they did was unnecessary, or something we can do without. I am saying that all things, as we witness in the game, are added for the purpose of defining the world and the characters.
Since this is a commercial product, you can get away with asking for censorship, but the truth is that you're maiming the art and storytelling, and let's not pretend otherwise.
But whatever, as long as the game does not suffer because of censorship DURING THE DEVELOPMENT process, I couldn't care less about what anyone else did. ›››
See my reply to Witchat. You're preaching to choir about the ethics of censorship. I'm not for censorship and teddy bears and candy hearts. I simply thought the little finishers toggle in TW2 was a quick example to show how inoffensive and unobtrusive it could be to manage it (no one is crying out that TW2 is maimed after all).