01.06.2013 @ 17:04 #41
01.06.2013 @ 17:26 #42
Well, if you get snide with Iorveth, I count that as failure. Also the little sisters quest. Really misjudged that one in my first playthough. But you're right, TW1 is much more unforgiving in this regard. People you call allies or friends can end up in some nasty situations due to your choices. It happens over and over in that game. I remember commenting to Corylea on the forums years ago, right after finishing TW1, that I'd felt like I was punched in the gut on a few occasions. It was the first game that had really done that to me.
Edit- also, chatting with Odrin and his drunk buddies is another clear moment where you can fail.
01.06.2013 @ 17:27 #43
01.06.2013 @ 17:30 #44
Nah, there are ways to beat down on open groups in Dishonored, I like that aspect about it- that you can find a way out if you get smart about it, just like in Witcher games.
01.06.2013 @ 17:34 #45
I did forget about the little sisters quest.
While I love that moment when Iorveth kills you for bad mouthing him, I count it as a failure only on insane because it's irreversible. Otherwise it just loads and you don't do it again.
01.06.2013 @ 17:35 #46
I would say, in a perfect world all RPGs should have several ways to achieve objectives. In this case people who like fighting, can enjoy pure and simple fighting, while those of us who like to debate and persuade, will be able to reach the same objective by
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01.06.2013 @ 17:41 #47
Well of course, there's always a way. What I meant to put down(ahh sleep deprivation), is you could make a bad slip up that costs you. Such as when taking on a group with a fire breather or those assassins. Guards, yeah they were easy in groups.
01.06.2013 @ 17:44 #48
Yes, totally agree.
And I used the FC3 example because it has some of the most provocative scenarios I've encountered in a recent game. I wish RPGs would be that bold or risky.
01.06.2013 @ 17:48 #49
Oh, I forgot about that one. Indeed I also failed that one on my first approach. I just did how things are usually done in other games - but this time they weren't
Though the consequences weren't anything, really. So I don't count it as a game-changing, character-defining failure.
01.06.2013 @ 19:35 #52
It's the same with Geralt's defeat by Letho. It's great for the story and for showing Geralt as vulnerable, and I absolutely love that scene. But there is no sense of failure for us as *players.*
01.06.2013 @ 20:02 #53
IMO The Witcher 2 lacks that sense of failure because Geralt is so impartial. A lot of unpleasant things happen, but almost none concern Geralt (= the player) personally, as TW2 overall isn't about him as much as TW1 was. Even the biggest personal choice in Act 3 has a default 'happy ending' that lifts the responsibility over someone's destiny for you.
01.06.2013 @ 20:15 #54
▫ Dona ▫ said:
IMO The Witcher 2 lacks that sense of failure because Geralt is so impartial. A lot of unpleasant things happen, but almost none concern Geralt (= the player) personally, as TW2 overall isn't about him as much as TW1 was. Even the biggest personal choice in Act 3 has a default 'happy ending' that lifts the responsibility over someone's destiny for you. ›››
I agree, but I see it as a shift in focus for the writing team, not a fault really.
01.06.2013 @ 20:49 #55
I suppose you could count Newboy and Aryan's deaths, the little sisters or perhaps even the two blokes from the Claws of Madness quest, who are brought to Loredo's "justice." But yeah there was none so clear cut as the Abigail choice.
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01.06.2013 @ 21:47 #56
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01.06.2013 @ 23:35 #57
My room mate always seemed to look on how Geralt was fairing wherever I was gambling or frolicking. Boy, did he love those dryads. Though, he did get TW2 on 360 and loved it.
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