I like TW2 as well, but if we're really asking for a game which excels in nonlinear options for gameplay, then it's entirely possible to do better than TW2.
I imagine an RPG which has gameplay like the Walking Dead, i.e. just focus on "making decisions", no combat. ›››
No I want combat to mean something, to be brutal and interesting, not entirely removed. I want options on how to approach situations. I don't want features pulling left and right, I want the addition of more features, and more choices and even more importantly the consequences of those choices. There's been enough streamlining for the last twenty years, it hasn't made for any better experiences.
Edit: I agree Darcler that conversation options shouldn't have an I win button through skill use, you should have to navigate a dialogue as carefully as a battlefield. As for your option of intimidating a minor noble, you can make accusations to the inquisition so that his lands are under suspicion, you can secretly fund a peasant rebellion on his estate, cover your face and rob the taxes he owes to the king, seek out his rivals among the feudal aristocracy, hire an assassin to remove him etcetera.
There are so many more ways to deal with that situation than just trawling through his keep, slaughtering everyone along the way. If you want to do that fine, but give me the option to play it smart.
Once again i'm not arguing for the removal of combat, i'm arguing for it to be made worthwhile through less emphasis being placed on trash mobs and pointless slaughter as a cheap means of empowering the protagonist. Make combat mean something.
I was born and raised in the Hood.
Bishop's Hood, a picturesque hamlet in the Peak District National Park.