I agree.
Skyrim has a great HUD, I ended up modifying mine to hide the compass and turn the cursor into a small dot. I love how magicka, stamina and health bars appear only when you need them - that's a great idea. The old Tomb Raider games do something similar, showing only a thin health bar.
Silent Hill 1-3 have no HUD whatsoever, which is fantastic and only heightens the feeling of survival and tension. You can check it through inventory, there are no (visible) hit points, just the character portrait flashing at different speeds (representing heartbeat?) SH2 displays a red cross on the screen when you're
really low, but I don't remember if 1 and 3 do the same.
I would really like to see more minimalistic HUDs, no overdesigned health globes and bulky fonts and information I don't
need most of the time.
slimgrin said:
Name an RPG that has no HUD.
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RPGs need a certain amount of information on the screen, especially if you're working with a party, but in my opinion developers need to drop the 90s bevel/texture effect, serpents coiling around oversized health bars and horrendous 'old parchment' fonts. It makes the games look dated and is completely unnecessary. I'm not saying make everything clean Helvetica, but find ways to modernise the old.
Guild Wars 2 does a good job at simplifying the HUD. It isn't perfect because they still haven't implemented the option of hiding the news tickers on the right, but they will someday. The map can be resized and party information is pretty neat (the default option displays portraits, but I don't like that). They even made the 'health globe' work.