Games and HUD
26.05.2013 @ 05:39 #1
Here are my top three:
1. Both Batman AA and AC.
What I liked was that the game made information available when you needed it, but it didn't permanently stick to your screen for no reason. I also like that you don't need to choose a different game difficulty to play the game like this.
2. The Witcher 2
TW2 has a concise and informative HUD- nothing excessive, all essential.
3. Fallout 3
Cool way to visualize a gameplay component. I am not a fan of tactical pausing, but this doesn't look horrendous, so I like it.
Overall, I would prefer to play any game without hud, and I am hoping for the day more games come with this option optimized for gameplay.
In TW2, for example, you can't really change signs on the controller without the sign wheel, which disappears when you disable HUD.
26.05.2013 @ 06:20 #3
Oh, and here's an example of how not to do HUDs.
Arcanum's HUD is really in contrast with the rest of the game- it seems to purposely break immersion.
26.05.2013 @ 06:47 #6
Maybe you guys have 20/20, laser vision, and that's why you can discern teeny tiny details.
I agree. As long as the game has built in ways to convey information to the player without HUD, then there should be an option to disable it. But even if you give me just an hud disable option, I'll be happy.
26.05.2013 @ 07:56 #9
I hope CDP will do good job with PC version of TW3/Cyberpunk and give us interfaces both for TVs and Monitors (on PC).
26.05.2013 @ 09:17 #10
Simple and elegant
26.05.2013 @ 10:19 #12
Skyrim has a great HUD, I ended up modifying mine to hide the compass and turn the cursor into a small dot. I love how magicka, stamina and health bars appear only when you need them - that's a great idea. The old Tomb Raider games do something similar, showing only a thin health bar.
Silent Hill 1-3 have no HUD whatsoever, which is fantastic and only heightens the feeling of survival and tension. You can check it through inventory, there are no (visible) hit points, just the character portrait flashing at different speeds (representing heartbeat?) SH2 displays a red cross on the screen when you're really low, but I don't remember if 1 and 3 do the same.
I would really like to see more minimalistic HUDs, no overdesigned health globes and bulky fonts and information I don't need most of the time.
RPGs need a certain amount of information on the screen, especially if you're working with a party, but in my opinion developers need to drop the 90s bevel/texture effect, serpents coiling around oversized health bars and horrendous 'old parchment' fonts. It makes the games look dated and is completely unnecessary. I'm not saying make everything clean Helvetica, but find ways to modernise the old.
Guild Wars 2 does a good job at simplifying the HUD. It isn't perfect because they still haven't implemented the option of hiding the news tickers on the right, but they will someday. The map can be resized and party information is pretty neat (the default option displays portraits, but I don't like that). They even made the 'health globe' work.
26.05.2013 @ 10:48 #14
I use a variant which removes the HUD altogether outside of combat but brings up the complete HUD during combat or when using the Sign wheel.
Edit: I agree with you guys that HUD's should be minimal (during gameplay), and as Dynamic HUD and Immersive HUD for Skyrim show, even in RPG's we're getting closer to that.
26.05.2013 @ 10:53 #16
Thanks for mentioning it though *thumbs up*
26.05.2013 @ 13:41 #20
Once I discovered that I was developing Geralt correctly (i.e., never in danger of dying, etc.), I never looked at it again.
I did miss a compass on the main screen, but that was primarily because the game guide I had used compass-directions when guiding you to an area/quest site. But once I saw that North in the guide meant anywhere from slightly west to slightly east, and everything in-between, it really didn't matter.
Overall, the information provided was enough, and all the screens were very well done.
Oh, and I'd like to put in a plug to leave all QTEs out - hate that system. Or, if given the option of playing without them, truly disable them all. I have my game set so that I'm playing without them, but they still show up in different places. Very irritating.
One other issue. If you provide options to play as a swordsman or mage, or whatever, fight techniques need to be adjusted to account for that choice. For example, the Kayran fight. Understandably, as a swordsman, you have to get close up and personal with the enemy. To have to do that with a mage, too, was not a lot of fun. Such fights need to be scripted differently to account for different fighting styles.
I love wide-open games like Skyrim and the other TES games, and when I read a review about TW3, I decided to get TW2 to see if it's worth my while to play this game. The answer is a resounding YES. What a great game.