16.05.2012 @ 19:03
#1537
Absolutely loved this game, which is why I'll only be posting my grievances with it, in hopes that they get wrinkled out for Witcher 3.
- I love me some inventory management, but the loot system is just aggravating. You cannot choose what you want to pick up, which loads you up with plenty of junk, and there's an annoying blinking screen whenever you sell something and when you navigate through the menu tabs.
- This is one of the stingiest games I've ever played, with measly monetary rewards for most quests, precious little gold to be looted from enemies (even those you'd expect to be carrying some money) and extremely underpriced loot. Not being a hoarder, I was constantly strapped for cash, and whenever I did manage to accumulate some wealth, all it took was a couple of purchases I'd been holding off on to reduce me to two digits again. Said purchases were often no longer worth it by the time I was actually able to buy them as well. Such a system seems to encourage grinding, which is something I believe has no place in a single-player RPG.
- In that vein, there's too much crap spread about. The Witcher 2 is not alone in that regard, but who goes inside a peasant's hut to steal two gold pieces, a chunk of red meteorite ore, an ell of cloth and a rope ladder, while said peasant has nothing to say to you? And who the heck leaves gold pieces inside a barrel in the middle of a military camp? It's about time this ridiculous stuff got removed from games altogether, as it only encourages scrounging instead of exploring and it's quite frankly just silly.
- In a challenging game like this one, a long death animation and a slowly loading death screen is very, *very* annoying. I was often angrier at the screen than at the enemy that had just made me bite the dust.
- Geralt can be unresponsive at times, and some of the combat contrivances can be aggravating, such as having to unsheathe a sword before being able to use a magic sign. Often, when loading an automatic save before a combat, some enemies would be able to get a shot in before I could make Geralt react.
- Call me picky or elitist, but in a game with AAA production values that has invested so much in good localization, the number of times the contraction 'it's' is confused with the possessive pronoun 'its' was simply unforgivable. It's a pet peeve of mine and its prevalence in this game was jarring (see what I did there?)
- The gameworld's vernacular is funny, very authentic and adequate to the setting for the most part, so hearing NPCs calling your character 'emo' is baffling to say the least. Letho's voice acting and accent also leaved a lot to be desired, as he seemed quite out of place, especially when he has to talk a lot before the final confrontation, trying to growl words and names he was clearly not comfortable with.
- Lots of immersion-breaking texture pop-ins during dialogue and when loading saves, even with the game installed to the hard drive.
- There's a lot of emphasis placed on preparing before fights, but such preparations aren't really encouraged. Most of the times you'll have no idea what you'll be dealing with, so you'll just chug generic potions before venturing forth, and the enemies' long field of vision isn't really conducive to trap-setting (I find setting traps during combat silly and impractical).
- The last chapter is short and very poorly structured. If one follows the story's flow, it's *extremely* short. If one suspends one's disbelief and makes time for, say, a game of dice and some walking around, it might last you more than an evening's gaming session. If one suspends it even further and indulges in some sidequests as if nothing special were happening, it's a little longer, but still rather short. A game should never require you to dispense with some questing so as not to break the narrative's flow. Very bad form from the designers' part.
- This final criticism is more subjective, but I'd have preferred it if the developers had made the game longer by including the 'other' path one can take in the story, instead of closing it off. Sure, it increases replay value by providing you with a completely different second chapter, but I for one don't usually play games twice when they're story-based. The 'other' path could very well have been an extra chapter and more gaming fun instead of requiring you to do it all over again just to explore another side of the story, or loading up an older save to make different choices. I'm all for different decisions, different outcomes, and those permutations remain no matter which path you choose, as the game is all about choices and consequences, but I still felt my gaming experience was shortened because of that design option. Like I said, subjective, but it's my two orens nonetheless.