The structure of it? Piemaster's map only consists of the northern kingdoms. I really want to have Nilfgaard because otherwise the world would be pretty small. Even with Nilfgaard Europe is much larger than the Witcher world. I'm really considering to redraw provinces (I have 150 of those so far), rivers and coastline just to please you. The problem is that it would bring Nilfgaard to twice the size of the rest of the world. I even started with that ... there should be a file called map3.psd in the map folder.
The scale of the map is 2048x2048. That's the standard map size (which is used for vanilla's Europe map). Of course much of it is lost at the west and east sides of the map as there isn't anything useful there. It would be possible to use a bigger map but I'm not planning to do so as there isn't enough information to fill all of it with proper counties.
Of course, if at any point everything else is done, some crazy addition like Haakland, Zerrikania, etc. can be added to make a proper continent out. This would of course need to be completely invented.
CK modding isn't all that difficult (most of it). You just need to have other mods like AGOT and Elder Kings handy to see how things are done. In my repository most map related things are in the map5.psd inside of the map folder.
For map modding this youtube video is pretty good and explains the basics: youtube .com/watch?v=fFtGv0iMYAY
If you have any questions, write me a PN.
1) At the moment I'm planning to make a bookmark for the start of the Witcher 2. It would be set at 1.1.1274 and everyone is still alive: Foltest, Demavend, Henselt. Crusader Kings 2 allows you to start from any date but I'll focus on that date for a first version. A Nilfgaardian War bookmark would be cool but for that I/we would need to find a way for the northerners to win the war. With the standard CK2 mechanics Nilfgaard would wipe the floor with them. Powerful mage units would be cool but I'm not sure if it's doable.
2) Like I said above, mages fighting in battles would be pretty sweet (Battle of Sodden Hill!) but I'm not sure if it is doable.
I'm planning to eventually add a mage advisor for rulers. If the current one dies, a new one can be ordered from the academy in Thanedd. I just need to think about actions they could perform. The GOT has a mechanic for Maesters that I am going to copy part of it to get this done. A mage will get special traits. If your child has a talent for magic you might want to send him to a mage school. If you don't the child will most likely go insane. After some years the child will be a proper mage. Being a mage makes a person sterile but allows him to live much longer than an ordinary human being.
Of course actual magic would be awesome, spells, potions and other cool stuff. The Elder Kings mod has something like that maybe part of it will work for the Witcher world as well.
3) Monsters could be included with events and/or province modifiers. If you don't do anything about them, they might spread. You could try to hire a witcher to make it go away. If you acted bad towards the witchers they of course won't help you. If you can't pay a hired witcher he might ask for the law of surprise (and there goes your long awaited heir).
Those are my ideas regarding monsters, I am very much open for any suggestions!
Other sphere stuff: Occasional wild hunt events maybe. An Aen Elle invasion would be very, very unhistorical but maybe fun. If you reach the 1350ies there is going to be a chance for a Haak invasion.
In my current version Dryads are already (somewhat) represented: They are green and female only. They only get children by event to avoid having male / different cultured children. This of course needs fine tuning and flavor but the cornerstones are in place.
I'm still not quite sure how the other Elder races should be represented. Many people (me included) might want to play with Iorveth. Still I can't really think of good ways to do that.
Another things that's bugging me: What to do with druids? They are not priests of Melitele, they are not followers of the eternal fire (duh!) but what are they then? They seem to be a fourth force besides the nobility, the burghers and the clergy.
This post has been edited by JonStryker: 04.06.2013 @ 17:21