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Dark Mode annoying visual effect

Red0oG 

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06.04.2013 @ 09:08 #1

Edit:In short,if the dark mode special weapon effects annoys you,try the mod below .. :D/>
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06.04.2013 @ 09:30 #2

There are possibly 2 that might interest you
Reduced Price Dark Mode Items
http://witcher.nexusmods.com/mods/220

Remove Dark Mode Visual Effects
http://witcher.nexusmods.com/mods/221
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Red0oG 

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06.04.2013 @ 09:39 #3

*Tommy* said:

There are possibly 2 that might interest you
Reduced Price Dark Mode Items
http://witcher.nexusmods.com/mods/220

Remove Dark Mode Visual Effects
http://witcher.nexusmods.com/mods/221 ›››


Thanks dude,gotta try that Remove Dark Mode Visual Effects mod.
The prices are okay and it would feel really rewarding finally getting that set after all that effort but that annoying Visual Effect just makes the game annoying as hell :D
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06.04.2013 @ 11:58 #4

Well . . . I never craft those dark weapons. I'd prefer using only the Dark Armor (Gauntlet, boots and trouser included).
beside, normal weapons of act 3 are much better that those of king-slayer outfit.
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Red0oG 

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06.04.2013 @ 12:24 #5

Black Leopard said:

Well . . . I never craft those dark weapons. I'd prefer using only the Dark Armor (Gauntlet, boots and trouser included).
beside, normal weapons of act 3 are much better that those of king-slayer outfit. ›››


Yeah i would have definitely done that if not for the mod.
The mod works great btw.
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06.04.2013 @ 12:55 #6

Yeah I know what you mean mate. On my first playthrough (was playing Dark mode. I live on the edge man! :P ) I created the Act 2 dark armour, I think it's called the Oathbreaker. Absolutely wonderful armour. It looks fantastic. Unfortunately the swords added that shitty effect and meant that I wasted a lot of money and mats on two items I had no interest in. Shame. So yeah, I hope RED avoids that shit in the future. It adds nothing to the game, quite the contrary, it only distracts.
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06.04.2013 @ 13:40 #7

redog44 said:

Yeah i would have definitely done that if not for the mod.
The mod works great btw. ›››


Thanks :)

(And yes, that effect pissed me off too)

EddieW 

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06.04.2013 @ 14:13 #8

Everybody hates the visual effect of dark level outfits =PAnd in Xbox360, you don't even have a mod =(
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06.04.2013 @ 14:43 #9

EddieW said:

Everybody hates the visual effect of dark level outfits =P

Well, not me. For my third playthrough it was actually funny to have all that Dark-Mode equipment/visual/audio stuff because it added some weird and slight-annoying component to the game, especially in darker scenarios. But maybe that's because I like to do weird things in games after some playthroughs XD

Still, I understand the upset of the people towards Dark Mode equipment, it's really invasive to your screen, orens and materials with no real reason XD
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09.04.2013 @ 15:46 #10

guys. i have the EE patched up to 3.2
i did got the files with name"stats" in the mid and put in to the correct folder structure.
but it seems these files removed the blaspheme swards altogether. so i put a underscore to the begin of both files. i really like to get rid of this annoying effect and have the original bonus or the +health thing. pls help me to get this right.

the file i got is "No Dark Mode Effects - with extra bonus - EE-221-2-1.zip"


thanks
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09.04.2013 @ 23:49 #11

CSM101 said:

guys. i have the EE patched up to 3.2
i did got the files with name"stats" in the mid and put in to the correct folder structure.
but it seems these files removed the blaspheme swards altogether. so i put a underscore to the begin of both files. i really like to get rid of this annoying effect and have the original bonus or the +health thing. pls help me to get this right.

the file i got is "No Dark Mode Effects - with extra bonus - EE-221-2-1.zip"


thanks ›››


What do you mean "removed the blaspheme swards altogether"? Do you mean that the swords disappear from you inventory?

(Edit: When you reply, can you also let me know if you have any other mods installed?)

CSM101 

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10.04.2013 @ 09:44 #12

hmm.. i did not looked at the inventory. they where not in his back. cos the save i done was just after finishing the blasphemer quest. but when i did a reload with the mod the swards where not in his back. will update this thread after checking the inventory.mean while can anyone confirm that the zip file i got is the correct one and its 100% compatible with EE patch 3.2 pls.

ps:-
no other modes are in place.
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10.04.2013 @ 10:45 #13

CSM101 said:

hmm.. i did not looked at the inventory. they where not in his back. cos the save i done was just after finishing the blasphemer quest. but when i did a reload with the mod the swards where not in his back. will update this thread after checking the inventory.mean while can anyone confirm that the zip file i got is the correct one and its 100% compatible with EE patch 3.2 pls.

ps:-
no other modes are in place. ›››


Yes, that's the correct file and it should be compatible. I last checked it on EE (3.0), but as far as I'm aware, there haven't been any structure changes since then. I'll check them again now just to be sure.

CSM101 

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10.04.2013 @ 15:38 #14

ok checked the inventory. all swords are gone. i kept 1 other steel and a silver sword(the sword from witcher 1)all of them are gone.
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10.04.2013 @ 23:35 #15

Delete the "items" subfolder completely, which will revert you back to the vanilla version, then check your savegame again. If the swords did disappear as a result of the mod, this would bring them back.

I could see why a file corruption may remove one set of swords, but for both steel and silver swords to disappear would need ALL of the files to be corrupted. Did you get them from The Nexus, or somewhere else?

Anyway, this is my own copy, if you want to try them.

https://dl.dropboxus...EffectsEE21.zip

CSM101 

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11.04.2013 @ 03:03 #16

got them from nexus. to revert to vanilla version all i had to do is put a underscore to the beginning of the mod files so that the game will not pick them up.ill try your copy and update this thread.
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CSM101 

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11.04.2013 @ 03:54 #17

your files worked. there is a large gap between what had and what you give in terms of data and the file size for both files. thanks for the support. now if i understand this mod files they give 1 vitality regen point when in combat right?
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11.04.2013 @ 05:27 #18

I picked up the Nexus version yesterday to make sure it was OK. It sounds as though they were corrupted somehow when you downloaded them. Anyway, glad it's fixed.

And yes, if you install all four files (the base sword files and the stats files) you get a +1 vitality regen. The "dark mode" bonus is lost when you use the mod, so this is intended to compensate. If you think it makes them over-powerful, just delete the two stat files and only use the base files.

CSM101 

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11.04.2013 @ 06:22 #19

ahh... i installed only the stat files. will do as above. thanks again. just wondering i have the melitele's heart medallion restored via the relevant quest. so is that make the vitality regen equals to 2 in combat?
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11.04.2013 @ 10:30 #20

The base files remove the AV effect, the stats files add the vitality regen. I've no idea if it stacks with Melitele's Heart - I've never actually played it with the regen.

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