04.04.2013 @ 22:39 #62
It was nice as well that the highest difficulty of Thief demands non aggression, a professional who finds death sloppy and prefers that no one even notice his presence in missions. That to me is so refreshing, we are constantly given only one method of proving our potency lately, through endless feats of slaughter and brutality, to reject that and embrace non violence is brilliant. And truthfully how can anyone want to murder the guards of Thief, their conversations are full of humour, humanity and humility, simple men doing a job should not be murdered for misplaced petty empowerment.
04.04.2013 @ 23:01 #63
It was nice as well that the highest difficulty of Thief demands non aggression, a professional who finds death sloppy and prefers that no one even notice his presence in missions. That to me is so refreshing, we are constantly given only one method of proving our potency lately, through endless feats of slaughter and brutality, to reject that and embrace non violence is brilliant. And truthfully how can anyone want to murder the guards of Thief, their conversations are full of humour, humanity and humility, simple men doing a job should not be murdered for misplaced petty empowerment. ›››
My Garret always tried killing nobody. I think it is more thrilling to do the most of the quests like a ghost or a shadow and I'd felt satisfied to reach each achievement leaving all my victims alive and asking what on hell has happen
Intelligence, whether emotional or any otherwise, or is social or is not intelligence
Una salus victis nullam sperare salutemPlease, PM me for correct my English mistakes, if you don't mind. TY
05.04.2013 @ 01:30 #64
The guy playing is not that bright, but that's not the point.
Around 4:26, you hear Garrett speak, and I understand what you guys are saying. The character's sarcasm and humour seem interesting, and I hope these aspects about his personality are present in the new game as well.
I think now that Russell might be necessary to retain the personality of the character, but I wouldn't discount the fact that perhaps the new VA can do that too.
I still wonder what the Devs meant by Russell not matching the "concepted character". As others have mentioned, the age factor might not matter so much, so what else has changed?
05.04.2013 @ 10:50 #65
You should really grab the classics, they hold up well and are worth playing :>
05.04.2013 @ 21:31 #67
Same here. Besides the fact that I want to play something different, I don't like how Devs think the scope of exciting or thrilling gameplay is "action" or cinematics.
What is also particularly annoying is that when there is a series which has exciting non-action gameplay, the Devs are possibly minimizing those elements by taking a "don't force the player to play as a thief" approach. This makes me worry that the half-and-half approach will unoptimize both the stealth and action gameplay.
It also doesn't help that the original Thief was unconcerned with being Mr. Action, so I feel like I am being given a character who is a mutated version of his former self. I guess time will tell whether those mutations are befitting or enjoyable.
And yeah, I'll be honest- the first two titles are unpalatable for me because of the graphics (I know, shallow), but I am going to play the third one for sure.
09.04.2013 @ 22:15 #69
From the Forum Rules and Regulations:
- advocating or in any way contributing to the violation of copyright laws....
10.04.2013 @ 10:49 #70
If thief 4 is inferior to its predecessors, the way Deadly Shadows had been to 1 and 2, and sacrifices/screws gameplay and developers' work on it and polishing for the sake of visuals and appealing to console kids, then i will definately omit purchasing it. I still might give it one playthrough though (before accusing me of being something i am not, playthrough without purchase can mean borrowing the game from a video club which is perfectly legal here), just for the sake of its story.
Stephen Russel, a heavy loss indeed. But let's not judge the final product solely on this fact. It would be good if Thief returns to its origins, hands down. Pc based, its engine stealth-based (not the Quake engine of DS with its choppy and sluggish animations, incapacitating opponents restrictions and gameplay limitations, such as inability to swim), return of huge, long, creative missions full of secrets/twists/surprises and alternate paths, great variety of gadgets like in the first two titles, return of swimming and its key role in exploration and completing a mission, return of food as a source of quick-small healing or its amplification of health-pot effects, and a long list of wishful-thinking-old fan desires.
DS was a very good game on its own, but compared to its predecessors, a big disaster and disappointment. Heavily consolized, full of loading screen, small missions and areas to fit the XBoX limitations and capabilities, lots of things missing that were there in the previous games, emphasis on graphics and resolution over general gameplay, atmosphere and feel, no acrobatics (airborne backstab, airborne blackjack, lean forward and strike, hide in shadows and strike enemies in their mug upfront), and finally, that dreaded, hated, 3d person view. First person looter was, and must be again. Or at least, playable in first person too.
Two bad moves that make me feel uncertainty for this game and eidos games' future in general, are:
1) Square Enix acquired Eidos, and is heavily involved with both thief and other Eidos titles.
2) Thief, which has always been a pc title, being born in pc, was disgraced by having thi4f be postponed, until the new console generation is out, to be released on them first. What kind of spit and slap is this, on the community and playerbase, exactly? />
I really have high hopes and expectations for this game. Will it be revived just in time to die, to become bait for console kids and younger audiences? Or will it be revived as the thief we all knew, loved, trusted, grew up with it and its mods/unofficial expansions (Thief2X)?
26.04.2013 @ 19:40 #71
The lead and senior design roles were fluid, with some team members departing after less than two years. According to one source, each new lead and senior designer would come with a new vision for the game. Old ideas — including stages and mechanics — would be rebuilt or scrapped. In March of this year, the same month as the game's publicity push on the cover of Game Informer magazine, Lead Game Designer Dominic Fleury left the studio.
26.04.2013 @ 21:09 #73
In Deadly Shadows you can go hitman actually, but that wasn't the same experience as the previous titles.
26.04.2013 @ 21:30 #74
I guess the ultimate solution would've have been a Thief 4 that didn't spit on its own legacy and try to ape Dishonored in an attempt to strike a cord with the "console market" AND have a DX:HR sequel. Now that would be one helluva awesome time for us gamers and Enix would profit like mad too.
Actually, do we know if Deus Ex: Human Revolution did good or not? I think I heard it did pretty alright for itself. So why aren't they working on a sequel? Maybe they've written themselves in a corner? Screw it, do a spin off story. It doesn't have to be so damn accurate to the main lore anyway. I think that's borderline impossible at this point Oh and let us play as a black chick or a Hispanic dude this time. I'm so sick of the white guy with short brown hair protagonist that's featured in every god damn game. I mean could the video game industry stop propagating the master race for one second and give us some variety maybe!
26.04.2013 @ 21:36 #75
27.04.2013 @ 05:29 #77
I wasn't under impression it was a flop, it won so many awards and was all over the place, not to mention it's been on what seems like a permanent Steam discount almost since release (does this define a flop? lol)
The Thief news just makes me facepalm. So many people left mid-project, can't help but wonder what's going on.
27.04.2013 @ 07:43 #78
Once you reach those levels of toxicity, it's difficult to keep patching the work that's already been done. I suspect that they'll make full use of this:
and bite the bullet by writing-off everything that's been done so far, with all blame lying on the past management, who have kindly committed seppuku. Then start again and do it right this time.
29.04.2013 @ 20:09 #80
I don't know what to think of the latest rumors. Can't curb my schadenfreude, even if it means that there's never a Thief game again at all. It should remain dead rather than brought up as a shuffling zombie of itself.