in witcher2 disappeared basis for elixirs and oils.
15.03.2013 @ 08:59 #1
15.03.2013 @ 09:16 #3
Not only that - gone elixirs with social action. production of spirits, elixirs sober ... And it could be a lot of unusual elixirs for the RPG part of the game. for example to increase the credibility and the guards pour sleeping pills in a drink.
developers have to go through the addition of a new, rather than cutting the old one. and the move to casual games is very harmful.
15.03.2013 @ 10:06 #6
Дохлый Кот said:
No, that's just evils of accessibility, so that people with impatience, low intellectual capacity, or the ones who want just mindless action will buy a game too. Developers do that to increase profit because those gamers are the majority and this is what generates huge sales. That's how dumb Skyrim sold 10 millions copies.
15.03.2013 @ 10:38 #7
15.03.2013 @ 11:24 #8
... and sitll running during cutscene... what a waste of crafting time!
Intelligence, whether emotional or any otherwise, or is social or is not intelligence
Una salus victis nullam sperare salutemPlease, PM me for correct my English mistakes, if you don't mind. TY
15.03.2013 @ 13:58 #9
Could we please avoid bashing another game? It's disrespectful toward Skyrim fans and some of them are among us. Also, I wouldn't like to hear the same words said about CDP in another forum, say BSN, Blizzard, Skyrim's... ^^
15.03.2013 @ 18:16 #10
but because people attracted gameplay from the first part. the first part was not a mindless action, and RPG. trying to catch a massive player, you can get in the end empty and uninteresting game. making of the witch "Devil May Cry", developed receive weak clone of deytviya and go from beloved vedmaka1. big name "witcher" Provide high prdazhi, but the game will spit and RPG fans and fans of action. chasing a casual player, you may lose all. it is better to push the casual players to serious games, than to follow the tastes of those who does not know what he wants.
15.03.2013 @ 18:38 #11
just in case, let it be broad difficulty settings. that even a lazy and does not know who the player was able to adjust the complexity of the role for himself.
if developers are positioning witch as a serious game for adults, there is no need to wag booty for the silliest part of the teens.
15.03.2013 @ 20:38 #12
Calling a spade a spade is not bashing. I have no disrespect to Skyrim fans, especially those who make mods, which shows their creativity and artistic taste, which I value very highly. But as a CRPG game, not a modding platform, graphical engine or landscape simulator, Skyrim is dumb. If Bethesda were to market Skyrim as an open world landscape simulator then I'll say it's probably the best sim to date.
And I don't care what people say on the other forums, I'm not present there because I'm not interested in their products anymore. I'm not going to Skyrim forum to shove it to the face of Skyrim fans, right? OK, I don't want to talk about Skyrim anymore.
16.03.2013 @ 01:13 #13
16.03.2013 @ 01:18 #14
In one of the interviews, grid inventory was rumored to come back. I sure hope that's the case.
16.03.2013 @ 08:46 #15
albedo, nigredo, and rubedo wasn't it? I loved working those out. Its been hinted they're making a comeback hasn't it? Or was that in my dreams?
In TW2 playing the alchemy skilltree was powerful, but annoying when the game didn't let you prepare (ghost battle comes to mind in particular).
Directly on original post: Didn't we get Geralt very drunk & staggering in Flotsam?
“The evolution of the brain not only overshot the needs of prehistoric man, it is the only example of evolution providing a species with an organ which it does not know how to use” - Arthur Koestler.
"Games lubricate the body and the mind." - Benjamin Franklin