The Witcher board : TW3: enemy levelling - The Witcher board

Jump to content

Community Discussions

ssssssssssssssss

  • 3 Pages +
  • 1
  • 2
  • 3
  • You cannot start a new topic
  • You cannot reply to this topic

TW3: enemy levelling

Poll: Enemy levelling (44 member(s) have cast votes)

How do you want enemies to level in TW3?

  1. They should get stronger along with Geralt (3 votes [6.82%])

    Percentage of vote: 6.82%

  2. They should stay the same as Geralt gets stronger (17 votes [38.64%])

    Percentage of vote: 38.64%

  3. As the story progresses newer tougher enemies should be introduced (16 votes [36.36%])

    Percentage of vote: 36.36%

  4. A compromise among the above 3 (5 votes [11.36%])

    Percentage of vote: 11.36%

  5. None of the above (3 votes [6.82%])

    Percentage of vote: 6.82%

Vote Guests cannot vote

    • Posts: 115
    • Joined: 02 August 11
    • Location: Canada
  • Advanced Member
  • PipPipPip
92848
1410

14.03.2013 @ 01:02 #1

The issue of difficulty is a tough design decision when making an open world game. Make the enemies level with the player and it can make levelling feel pointless. Doing this can also deprive the player of the satisfaction of finally beating a difficult and forbidden area. On the other hand, if the enemies stay the same you'll eventually end up overpowering the player and making the game feel too easy. How do you think CDPR should handle this problem?
0


    • Posts: 4729
    • Joined: 01 August 11
    • Location: Hovering in mid-air
  • Advanced Member
115816
821

14.03.2013 @ 01:09 #2

You're aware that CDPR have already said there'll be no enemy levelling/scaling?

This post has been edited by dragonbird: 14.03.2013 @ 02:30
Reason for edit: Removing confusion



    • Posts: 784
    • Joined: 08 February 13
  • Advanced Member
  • PipPipPip

14.03.2013 @ 01:11 #3

Thothistox said:

The issue of difficulty is a tough design decision when making an open world game. Make the enemies level with the player and it can make levelling feel pointless. Doing this can also deprive the player of the satisfaction of finally beating a difficult and forbidden area. On the other hand, if the enemies stay the same you'll eventually end up overpowering the player and making the game feel too easy. How do you think CDPR should handle this problem? ›››


No enemy levelling.

Carefully handpicked enemies of varying skill.

Only if you abide the urge to forsake the story and revisit old locales will you face up the newly spawned incarnation of beaten enemies. There will be no one to blame but yourself, I'm afraid.
0


    • Posts: 115
    • Joined: 02 August 11
    • Location: Canada
  • Advanced Member
  • PipPipPip
92848
1410

14.03.2013 @ 01:19 #4

dragonbird said:

You're aware that CDPR have already said there'll be no levelling? ›››


I didn't know that. Oh well, it can't hurt to hear what people think about it.
0


    • Posts: 880
    • Joined: 05 December 08
    • Location: Sweden
  • Advanced Member
  • PipPipPip
1550047
38

14.03.2013 @ 01:20 #5

dragonbird said:

You're aware that CDPR have already said there'll be no levelling? ›››

And bam. Everything that needs to be said, was said in one single sentence.

OP. Feel free to do some research before making threads in the future. The search bar is your friend.
Tearing my hair out, trying to figure out why there aren't any non-human Witchers, or at least something equivalent to a Witcher oriented warrior.

Share your Skyrim characters here! Feel free to post pictures, tell a story, or whatever! It's all about dem adventures boios!
1


    • Posts: 784
    • Joined: 08 February 13
  • Advanced Member
  • PipPipPip

14.03.2013 @ 01:21 #6

FoggyFishburne said:

And bam. Everything that needs to be said, was said in one single sentence.

OP. Feel free to do some research before making threads in the future. The search bar is your friend. ›››


Just to play Devil's Advocate here, errr,

TW2 Gerald's face syndrome, anyone?
0


    • Posts: 5066
    • Joined: 26 February 10
    • Location: Valhalla
  • Advanced Member
  • PipPipPip
88560
1486

14.03.2013 @ 01:24 #7

CDPR said no enemy scaling, but that the reverse difficulty curb would be done away with, hinting that there will indeed be a succession of harder enemies as we explore and progress through the game. So this is a valid poll imo.
0


    • Posts: 4729
    • Joined: 01 August 11
    • Location: Hovering in mid-air
  • Advanced Member
115816
821

14.03.2013 @ 01:32 #8

FoggyFishburne said:

And bam. Everything that needs to be said, was said in one single sentence.

OP. Feel free to do some research before making threads in the future. The search bar is your friend. ›››


Actually, the search bar is pretty useless.

jakeT 

    • Posts: 4
    • Joined: 06 January 11
  • Newbie
  • Pip

14.03.2013 @ 01:41 #9

i think the difficulty should be like the witcher 2 because i really like it, and ,as the story goes on, new enemies should be introduced. The enemy levelling is not a good option for this game
Sorry for my english.
0


    • Posts: 1186
    • Joined: 05 February 13
    • Location: IN SPAAAACE
  • Advanced Member
  • PipPipPip

14.03.2013 @ 02:10 #10

I am confused, is this leveling different than the one they mentioned that goes up to level 60?
0


    • Posts: 115
    • Joined: 02 August 11
    • Location: Canada
  • Advanced Member
  • PipPipPip
92848
1410

14.03.2013 @ 02:25 #11

cmdr_flashheart said:

I am confused, is this leveling different than the one they mentioned that goes up to level 60? ›››


I'm talking about the levelling of enemies. In many RPGs, such as TES or Dragon Age, the enemies gain levels and get stronger (or gain skills) just as the player does.

Obviously, they'll still have levelling for Geralt in TW3.
0


    • Posts: 1186
    • Joined: 05 February 13
    • Location: IN SPAAAACE
  • Advanced Member
  • PipPipPip

14.03.2013 @ 02:37 #12

OP- I knew you were referring to enemy leveling, but I got the impression that there wouldn't be any leveling at all. Sorry for the mix up.

Thanks for clarifying dragonbird.
0


    • Posts: 2006
    • Joined: 28 December 10
    • Location: Local inn
  • Advanced Member
  • PipPipPip

14.03.2013 @ 04:20 #13

The best way to approach this is: DO NOT CENTER THE GAME AROUND COMBAT!

Experience points, talents, skills, etc. should be a transparent result of natural character progression. As you experience events and learn things, you become a different person and develop certain aspects of your intellect and body. This doesn't mean that Geralt, or any RPG character, has to become an unstoppable killing machine by the end of the game.

The world of the Witcher is gritty and cold. Monsters are tough, people are bastards and swords are sharp. Geralt actually has many skills, and he usually relies on his wit, knowledge and sarcasm more than on his sword. Combat could remain difficult for the entire game without even having to "level up" monsters (which they won't) if everything is properly designed. In any case, Geralt is a veteran witcher. Why would he suddenly become a god-like warrior in a matter of weeks or whatever amount of time passes in TW3?
Facio, Voco, Ferre.

PC does not equal Windows. Personal computers run many different operating systems, like GNU/Linux and, why not, Windows. PC games should be available for all major platforms. Let's not be handcuffed and tied to one vendor. Utilize standard, cross-platform technologies!

** The Witcher IRC Channel (unofficial) ** irc://irc.xertion.org/TheWitcher ** Instant webchat: http://mibbit.com/#T...irc.xertion.org
4


    • Posts: 956
    • Joined: 01 August 11
    • Location: New York
  • Advanced Member
  • PipPipPip
2590682
20

14.03.2013 @ 04:43 #14

Thothistox said:

I'm talking about the levelling of enemies. In many RPGs, such as TES or Dragon Age, the enemies gain levels and get stronger (or gain skills) just as the player does.

Obviously, they'll still have levelling for Geralt in TW3. ›››


I like how Morrowind handled it. You can see high level enemies at a low level but when you start progressing you'd run into new types of people and creatures to kill. I think there was a bit of level scaling used though can't remember. Still it goes to show how much actual work was put into Morrowind.
Posted ImagePosted ImagePosted Image
0


    • Posts: 1186
    • Joined: 05 February 13
    • Location: IN SPAAAACE
  • Advanced Member
  • PipPipPip

14.03.2013 @ 05:43 #15

.Volsung. said:

The best way to approach this is: DO NOT CENTER THE GAME AROUND COMBAT! ›››


I know what you're saying, but the man is a professional monster slayer. This means there aren't too many types of monsters which you can charm the pants off of (but it would be interesting if there was at least one). Personally, I don't want to have peaceful or sneakier ways to resolve conflicts with monsters; how does that ensure long-term security?

I don't think reaching level 60 is going to make him god-like or whatever. But even if it does, so what? You'll be done with the game by that point and would have moved on.
0


    • Posts: 4729
    • Joined: 01 August 11
    • Location: Hovering in mid-air
  • Advanced Member
115816
821

14.03.2013 @ 07:27 #16

As they've also said that you won't generally get XP just for monster-slaying, which means that it'll be similar to TW2 - you kill, if you want to, for money and loot, but not for XP. The XP will come from quests (which, of course, may still include monster-killing quests).


    • Posts: 15
    • Joined: 07 February 06
  • Member
  • PipPip

14.03.2013 @ 08:14 #17

dragonbird@

Actually, in one of the latest polish interviews, they clarified this bit. You get experience for beating your enemies, but more you slay enemies of one kind, then less and less XP you get.
n/a
1

Maerd 

    • Posts: 258
    • Joined: 05 January 08
  • Advanced Member
  • PipPipPip

14.03.2013 @ 08:37 #18

.Volsung. said:

The best way to approach this is: DO NOT CENTER THE GAME AROUND COMBAT!
›››


+1000 :clap:

The combat shouldn't be there for the same of combat as in most of the games. Giving 0 XP for killing enemies guarantees that Geralt won't be killing anybody for no reason (aka killing for XP). Now, if you know that for killing you have nothing to gain but everything to loose, it makes a gameplay drastically different. You'll start to take a path of lesser resistance vs. kill'em all tactics to collect more XP. You actually will have a reason not to chase fleeing enemy or spare their lives. Long time ago I played a mod for NWN, which was called "Witch's wake" or something. It gave no XP for killing anything... it was so good (actually better than the whole NWN game altogether)! You actually were encouraged to avoid monsters altogether instead of killing them because it made no sense. Unfortunately, the guy was immediately hired by Bioware after the spike of mod popularity and game management didn't adopt his awesome approach to the story and buried his talent somewhere in the abyss of mediocrity.
0


    • Posts: 1186
    • Joined: 05 February 13
    • Location: IN SPAAAACE
  • Advanced Member
  • PipPipPip

14.03.2013 @ 09:39 #19

Who cares if killing monsters doesn't give XP or give less XP or whatever. If anyone wants to kill monsters to hear the cries of their women and young, they can still do that. Your violent tendencies are all that matter, not any reward you get for exercising them.
0

Kudos 

    • Posts: 219
    • Joined: 17 May 12
    • Location: Ireland
  • Advanced Member
  • PipPipPip

14.03.2013 @ 10:41 #20

Chromie92 said:

I like how Morrowind handled it. You can see high level enemies at a low level but when you start progressing you'd run into new types of people and creatures to kill. I think there was a bit of level scaling used though can't remember. Still it goes to show how much actual work was put into Morrowind. ›››

There was NO level scaling, as you progressed through the main quest you had to enter new areas where there would be stronger monsters, so you had to improve your character, which required XP from killing but also doing quests to gain faction rep to buy improved spells etc.

You could enter any area at any time, though there was a certain amount of channeling your natural path via the geography having impassable areas (though levitation / high acrobatics totally negated this). Once you reached about level 20 you began to overpower all enemies.

I agree this was one of the best systems, taken in totality (i.e. it requires more than simply the monster leveling issue).

Actually I think Fallout New Vegas did it best, which was basically Morrowind plus a little level scaling. Most monsters scaled along with you, but some areas contained monsters with a minimum level, such as the deathclaw valley, this combined with impassable terrain (and no godlike transportation abilities), also enabled them to channel the player through an Open World in the way the developers desired for the story.

This works, and is a more than acceptable strategy to me. Still, I would like to see something else, something new, Volsung has the kernel of something, and perhaps the "focus" system will prove to be along these lines.
"Gaming in general is a male thing. It isn't that gaming is designed to exclude women. Everybody who's tried to design a game to interest a large female audience has failed. And I think that has to do with the different thinking processes of men and women." - Gary Gygax
“The evolution of the brain not only overshot the needs of prehistoric man, it is the only example of evolution providing a species with an organ which it does not know how to use” - Arthur Koestler.
"Games lubricate the body and the mind." - Benjamin Franklin
0

Share this topic:


  • 3 Pages +
  • 1
  • 2
  • 3
  • You cannot start a new topic
  • You cannot reply to this topic

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users