ssssssssssssssss
TW3: enemy levelling
14.03.2013 @ 01:02 #1
14.03.2013 @ 01:09 #2
This post has been edited by dragonbird: 14.03.2013 @ 02:30
Reason for edit: Removing confusion
My Mods: Hoodless Dark Mode Armor --- Hoodless Kayran Armor --- Hoodless Elven Jacket --- Hoodless Blue Stripes
14.03.2013 @ 01:11 #3
Thothistox said:
No enemy levelling.
Carefully handpicked enemies of varying skill.
Only if you abide the urge to forsake the story and revisit old locales will you face up the newly spawned incarnation of beaten enemies. There will be no one to blame but yourself, I'm afraid.
14.03.2013 @ 01:20 #5
dragonbird said:
And bam. Everything that needs to be said, was said in one single sentence.
OP. Feel free to do some research before making threads in the future. The search bar is your friend.
Share your Skyrim characters here! Feel free to post pictures, tell a story, or whatever! It's all about dem adventures boios!
14.03.2013 @ 01:21 #6
FoggyFishburne said:
OP. Feel free to do some research before making threads in the future. The search bar is your friend. ›››
Just to play Devil's Advocate here, errr,
TW2 Gerald's face syndrome, anyone?
14.03.2013 @ 01:32 #8
FoggyFishburne said:
OP. Feel free to do some research before making threads in the future. The search bar is your friend. ›››
Actually, the search bar is pretty useless.
My Mods: Hoodless Dark Mode Armor --- Hoodless Kayran Armor --- Hoodless Elven Jacket --- Hoodless Blue Stripes
14.03.2013 @ 02:25 #11
cmdr_flashheart said:
I'm talking about the levelling of enemies. In many RPGs, such as TES or Dragon Age, the enemies gain levels and get stronger (or gain skills) just as the player does.
Obviously, they'll still have levelling for Geralt in TW3.
14.03.2013 @ 04:20 #13
Experience points, talents, skills, etc. should be a transparent result of natural character progression. As you experience events and learn things, you become a different person and develop certain aspects of your intellect and body. This doesn't mean that Geralt, or any RPG character, has to become an unstoppable killing machine by the end of the game.
The world of the Witcher is gritty and cold. Monsters are tough, people are bastards and swords are sharp. Geralt actually has many skills, and he usually relies on his wit, knowledge and sarcasm more than on his sword. Combat could remain difficult for the entire game without even having to "level up" monsters (which they won't) if everything is properly designed. In any case, Geralt is a veteran witcher. Why would he suddenly become a god-like warrior in a matter of weeks or whatever amount of time passes in TW3?
PC does not equal Windows. Personal computers run many different operating systems, like GNU/Linux and, why not, Windows. PC games should be available for all major platforms. Let's not be handcuffed and tied to one vendor. Utilize standard, cross-platform technologies!
** The Witcher IRC Channel (unofficial) ** irc://irc.xertion.org/TheWitcher ** Instant webchat: http://mibbit.com/#T...irc.xertion.org
14.03.2013 @ 04:43 #14
Thothistox said:
Obviously, they'll still have levelling for Geralt in TW3. ›››
I like how Morrowind handled it. You can see high level enemies at a low level but when you start progressing you'd run into new types of people and creatures to kill. I think there was a bit of level scaling used though can't remember. Still it goes to show how much actual work was put into Morrowind.


14.03.2013 @ 05:43 #15
.Volsung. said:
I know what you're saying, but the man is a professional monster slayer. This means there aren't too many types of monsters which you can charm the pants off of (but it would be interesting if there was at least one). Personally, I don't want to have peaceful or sneakier ways to resolve conflicts with monsters; how does that ensure long-term security?
I don't think reaching level 60 is going to make him god-like or whatever. But even if it does, so what? You'll be done with the game by that point and would have moved on.
14.03.2013 @ 07:27 #16
My Mods: Hoodless Dark Mode Armor --- Hoodless Kayran Armor --- Hoodless Elven Jacket --- Hoodless Blue Stripes
14.03.2013 @ 08:37 #18
.Volsung. said:
›››
+1000
The combat shouldn't be there for the same of combat as in most of the games. Giving 0 XP for killing enemies guarantees that Geralt won't be killing anybody for no reason (aka killing for XP). Now, if you know that for killing you have nothing to gain but everything to loose, it makes a gameplay drastically different. You'll start to take a path of lesser resistance vs. kill'em all tactics to collect more XP. You actually will have a reason not to chase fleeing enemy or spare their lives. Long time ago I played a mod for NWN, which was called "Witch's wake" or something. It gave no XP for killing anything... it was so good (actually better than the whole NWN game altogether)! You actually were encouraged to avoid monsters altogether instead of killing them because it made no sense. Unfortunately, the guy was immediately hired by Bioware after the spike of mod popularity and game management didn't adopt his awesome approach to the story and buried his talent somewhere in the abyss of mediocrity.
14.03.2013 @ 10:41 #20
Chromie92 said:
There was NO level scaling, as you progressed through the main quest you had to enter new areas where there would be stronger monsters, so you had to improve your character, which required XP from killing but also doing quests to gain faction rep to buy improved spells etc.
You could enter any area at any time, though there was a certain amount of channeling your natural path via the geography having impassable areas (though levitation / high acrobatics totally negated this). Once you reached about level 20 you began to overpower all enemies.
I agree this was one of the best systems, taken in totality (i.e. it requires more than simply the monster leveling issue).
Actually I think Fallout New Vegas did it best, which was basically Morrowind plus a little level scaling. Most monsters scaled along with you, but some areas contained monsters with a minimum level, such as the deathclaw valley, this combined with impassable terrain (and no godlike transportation abilities), also enabled them to channel the player through an Open World in the way the developers desired for the story.
This works, and is a more than acceptable strategy to me. Still, I would like to see something else, something new, Volsung has the kernel of something, and perhaps the "focus" system will prove to be along these lines.
“The evolution of the brain not only overshot the needs of prehistoric man, it is the only example of evolution providing a species with an organ which it does not know how to use” - Arthur Koestler.
"Games lubricate the body and the mind." - Benjamin Franklin
Sign In »
Register Now!
Help



92848
PM


















