14.03.2013 @ 19:12
#70
Text is a necessity in an RPG. There are entirely too many events, monsters, and unique items for people to be able to memorize all of that information after a conversation with a priest of Oghma. However, most people do not want to be bombarded by a text wall every few steps. Being able to by books from the local merchants and finding a few scattered about here and there is a good way of presenting information that can then be stored in your Journal, so that you can go back and refer to that information. If a player does not want to be bothered with reading about any of the lore then he doesn't need to buy any books from the merchants. For myself, I do like having text in a game, limited text in the inventory, just enough to know the stats of a piece of armour or the sword I am carrying. A much more extensive version of the text in the Journal. For example you can find/buy a book about a monster that tells you need to cut off the poisonous tail, use the strong style, and consuming a mongoose potion is the best tactic. In journal you can have a much more extensive description that also gives you brief narrative about the creature. This way people who dislike reading get the basics, and those of us you like a more immersive environment can refer to the Journal.