The Witcher 3: Big cities should be BIG!
24.03.2013 @ 20:34 #62
That doesn't mean that CDPR would not make a great playable immersive big city.Let them try it and trust them too.
Intelligence, whether emotional or any otherwise, or is social or is not intelligence
Una salus victis nullam sperare salutemPlease, PM me for correct my English mistakes, if you don't mind. TY
24.03.2013 @ 20:58 #63
It's such a crutch on RPG games to still stick to that old trope, in my opinion. ›››
I think some doors should be locked and others we are free to enter because it's a public building. If we can't enter any building, then the city becomes a boring place.
26.03.2013 @ 00:27 #65
The Witcher is a country boy, small towns.villages is all we need, I for one want to play the game of a Witcher, not hunting for a shop/crafter or something else in some BIG city! Flotsom was big enough for me!
There is nothing cheaper than to put in some big city and have the player play "where is Waldo"! ›››
Flotsom was a nice village, but village is all it was. A village will not have all of the various and sundry people in it that Geralt would need. Villages are great places to put in parts of the storyline/side quests/monster hunting, but it will not have an Armourer, Alchemist, Blacksmith, Herbalist, Bookseller, Horse Trader, etc. Flotsom had many of those merchants because it was a major trading post, but that is hardly a typical village. Not to mention, the devs did a very good job with Wyzima. While you couldn't go through the entire city, you were able to go through about 40% of it, without it being a waste of time in a search for Waldo. Novgorod should be at least 3 times as large in explorable area. Not to mention, to have a major plot event, all of your merchants, and a couple of side quests, all stacked on top of each other in what is supposed to be the largest city in the northern realms would be absurd and claustrophobic. As has been mention by others, most doors should be locked, the buildings just part of scenery. You can have certain events be a trigger to unlock certain doors. Natrually public buildings and merchant shops should be always open during the day. Crazy streets are part of the charm, even the streets that were laid out 800 years here as main roads don't go straight nor would they qualify as a modern avenue.
Witchers hunt monsters in big cities as well.
26.03.2013 @ 02:38 #66
I'd like a city comparable to this. Gran Soren from Dragon's Dogma the only city in the game is the reason it's big.
26.03.2013 @ 02:51 #67
As much as I enjoy fields and mountains in real life, I am playing this game to explore the intricacies of a fantasy culture and society, and if that requires big settled environments then I don't mind.
If it's too overwhelming for the player to explore these environments, then they can simply use the minimap and quest markers to navigate.
And it's really your own fault if you think it's important for you to talk to every NPC or search every nook/cranny for loot.
26.03.2013 @ 04:29 #68
27.03.2013 @ 02:19 #69
Ya, that looks cool, I have not played Dragon's Dogma but that city looks ok, lots of space, not claustrophobic and it looks like it covers a lot of ground.
27.03.2013 @ 03:42 #70
Regardless of weather a city is large or small I want things to do or things to change not just weather wise or does the guy they executed 4 days ago suddenly get redressed for the town party. Maybe random crimes happen and if I'm so inclined to chase them I'll be able to and get back the item and give it to so and so. Or a shop decides its going to host a fairy day or some type of social event and the shop gets decorated we have multiple vendors and we can buy from vendors and enjoy music while there. The cities could have holidays of their own scheduled throughout the games year(s) so if I happen to randomly pass through when this festival is on or upcoming I'll notice a change in the streets, the people, their moods, and what they talk about when the festival happens we can do things and shop at all vendors not just some that show up.
The best example I have of this is during the AC2 they were gearing up for the masquerade the city had a few days or weeks before the actual night was to occur and the city in the block of which it would be held became very colorful with decorations and lights. Then the festival occurred I got to play games to win a chance to get into the main area of course this was done so I could kill the guy I needed to kill however it was fun and made sense to the festival. I would just like these games and more varied ones per town for instance say we go to city A and they're having a harvest festival they have games were I can race a wagon, compete in archery, and compete in a hunt for a rare creature however a few months later a village is having their own version of a harvest festival but here I can compete in a horse athletic course were we have to race, jump over things, and basically go boot camp with our horses, we can play hide and seek with a pretty girl who likes us, or we can participate in log cutting. Same theme of a harvest very different things to do per each town and city depending on the population, the city and towns resources, and the town cities topography.
I also wouldn't mind coming across random funerals both the processions and burials, and weddings again the bride and groom are in process of marrying or already did and are on their way somewhere else, I also wouldn't mind random acts of violence like robbery or me or other npc's, hangings, ect.
That was one feature I found very awesome in Red Dead Redemption the world kept doing things all on its own when out in the field at anypoint bandits could strike and an npc would come to me to help stop a hanging, or the police would be chasing down and escaping convict, or npc's would actively kill themselves. I once ran up into the hills and was hunting when I came across a woman just sitting in the grass crying it took me a moment to realize she was crying as I neared her and heard her sobs but then she picked up her handgun and shot herself without reason or warning I thought wow that was cray what happened to make her do that? Could I have stopped or helped her?
But the cities also need to have such random events so I don't keep going to the same city with the same dreary people and the same dialogues and the same everything.
27.03.2013 @ 03:45 #71
But even that city didn't have much to do until the big sink hole happened. I felt bored here too we just have 3 stores we get to go get yelled at by the prissy people on the way to the castle and yet no one cares I just broke out of prison in my ratty garb and I'm talking to the king.