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CDP On Role Of Combat, Sex, And Choice In Witcher 3


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06.03.2013 @ 21:39 #1

Rock Paper Shotgun's interview

Part II's now up

http://www.rockpaper...-3/#more-144417
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06.03.2013 @ 21:59 #2

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Jakub Rokosz: Our approach was actually to make [TW2] look as good or better [on X360] than on PC, which I think we did.


Ha, finally they admit the more subtle lighting in the console version is better! :P

EDIT: on a serious note, I really like the description of combat.
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06.03.2013 @ 22:17 #3

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What happened in Witcher 2 is that people were telling us that the combat was just a little bit too arcade. The rules were a bit too arcade, to be honest.


Now that's hilarious. It's probably those people ragequitting because they couldn't get past the prologue.

Or did he mean more twitchy than tactical? Anyway, the changes to combat they're talking about sound great!
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06.03.2013 @ 22:43 #4

Thanks for the link op.

The more i read the more i like TW3, i am happy they are changing combat so Geralt becomes a real fighter again like in TW1.
I always new that they would have problems if they removed the fast group combat from TW1.
The real Geralt has appeared... I can see sunshine on the horizon...
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06.03.2013 @ 23:08 #5

gregski said:

Now that's hilarious. It's probably those people ragequitting because they couldn't get past the prologue.


That's my sense as well. TW2 combat is much more polished than that of TW. If anything, the player dies anytime they try to employ hack-n-slash in TW2, so it's the exact opposite of arcade, i.e. combat that requires strategy and tactics.

Quote

Regarding K+M and controllers:
We’re designing for both in the same moment. We’re optimizing it for both.


I am so grateful that CDPR is composed of sensible developers. I hope they use TW2 as an example for game aesthetics- TW2 game was easy to play with a controller, and also looked great on a TV screen when a player hooked up their PC to the TV.

But of course, I wouldn't wish anyone who can't do that to not have an optimal game experience, so there should be ways to customize the experience.

All in all, every bit of new info affirms that this game is going to be awesome!
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06.03.2013 @ 23:19 #6

Overall, cool interview! One thing bugged me though is them not talking about CnC with more detail.

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Jakub Rokosz: It’s pretty much like that. You have important choices, and a lot of people are counting on you to make the right one, but you never know which choice is the right one.

Michał Platkow-Gilewski: If you make a wrong one, maybe a lot of people will die somewhere.


That sounds pretty generic and a very big step backward from TW2.
But hopefully they are not saying anything now because it's too early and spoilerific.

I am glad they are sincere enough to say that it won't be like TW2 and it's fine. What I am hoping for is more things like Flotsam feast / pogrom or Loc Muinne council / no council, as well as "mini-paths" in storylines.

Because all major consequences being relegated ONLY to the epilogues would be disappointing to me.
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frynse 

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07.03.2013 @ 00:03 #7

I like the attention they're giving the combat. Here's hoping the targeting system works a lot better so you Geralt doesn't suddenly do a 15 foot leap into the middle of a group. Also hope that Geralt will be able to backpedal again without exposing his back so we can avoid getting smacked in the back of the head which could happen quite a lot in TW2.
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07.03.2013 @ 00:21 #8

KnightofPhoenix said:

I am glad they are sincere enough to say that it won't be like TW2 and it's fine. What I am hoping for is more things like Flotsam feast / pogrom or Loc Muinne council / no council, as well as "mini-paths" in storylines.

Because all major consequences being relegated ONLY to the epilogues would be disappointing to me. ›››


I agree, I wouldn't mind suffering major consequences during the game play, and not just watching them happen in the Epilogue.

I don't understand why there can't be TW2-like separate paths- every important choice you make should exclude you from partaking in making other choices, or going down different paths. I understand that they can't have different chapters, but you don't need to have chapters to create mutually exclusive scenarios. They're going to do this, I shouldn't have doubted. Cheers!

The only thing I wouldn't like is for all quests to have a time limit. The reasons I mention this is because of the war situation and Yen being "kidnapped" etc. I hate the idea of rushing through the game just to have this bit of realism. It would make sense if some quests are like that, of course.
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07.03.2013 @ 00:21 #9

frynse said:

I like the attention they're giving the combat. Here's hoping the targeting system works a lot better so you Geralt doesn't suddenly do a 15 foot leap into the middle of a group. Also hope that Geralt will be able to backpedal again without exposing his back so we can avoid getting smacked in the back of the head which could happen quite a lot in TW2. ›››


I am actually hoping there wont be any targeting system at all, wich is what i always wanted from the beginning.

Geralt is facing one direction, you click the mouse, he swings the sword and you hit everything thats at range in the direction you point the camera, simple and effective.
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07.03.2013 @ 01:43 #10

"Michał Platkow-Gilewski: Yeah. That reminds me of another change. When you hit a button, you won’t see a sequence of a few swings that tend to get interrupted. Each press of a button will correspond to one swing, a swing generated out of 96 different animations that we’ve prepared for the fights. That means that when you’re in combat, you can create almost unlimited chains of swings – from the left, from the right, from different poses. You can change your target freely at any given moment. You can attack two times in front of you, then pierce the guy who’s approaching you from behind. If you know the technique for it, that is. You can chain those moves together without stopping. It all gives the impression that you’re the master"


This sounds positively brilliant.


(Mod: Formatting fix)

This post has been edited by dragonbird: 07.03.2013 @ 02:40

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07.03.2013 @ 01:53 #11

slimgrin said:

You can attack two times in front of you, then pierce the guy who’s approaching you from behind. If you know the technique for it, that is. You can chain those moves together without stopping.


You could also do this in TW1 and that is how i played the game but in TW2 it was not possible because the targeting was bad.
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07.03.2013 @ 02:41 #12

@Slim - hope you don't mind, but I edited so that it wasn't black-on-black.


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07.03.2013 @ 03:16 #13

Awesome interview, thanks for sharing op!
Tearing my hair out, trying to figure out why there aren't any non-human Witchers, or at least something equivalent to a Witcher oriented warrior.

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07.03.2013 @ 04:13 #14

gregski said:

Now that's hilarious. It's probably those people ragequitting because they couldn't get past the prologue.

I never understood those people :| Like, at all.
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07.03.2013 @ 07:16 #15

KnightofPhoenix said:

I am glad they are sincere enough to say that it won't be like TW2 and it's fine. What I am hoping for is more things like Flotsam feast / pogrom or Loc Muinne council / no council, as well as "mini-paths" in storylines.

Because all major consequences being relegated ONLY to the epilogues would be disappointing to me.


Here's a quote for you:

Quote

RPS: You have these massive environments to work with now. How much do the effects of your choices manifest in those?

Jakub Rokosz: Yes, of course. It’s another way to lead up the narrative without dialogue, to be honest. You have to see the consequences of your choices. The fans really loved the way we handled those plots in The Witcher 2, where one of the party would have a feast and the other was the massacre. We really want to keep that approach in making our quests.


:thumbup:
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07.03.2013 @ 15:20 #16

Yea I read that and it's cool! But I'd like something more than just seeing consequences. I'd like Geralt to be affected by it, in the sense of mutually exclusive paths, mutually exclusive allies...etc which they hinted at.

I just hope the consequences won't only be in the epilogue. I think it's more impactful to experience consequences of your actions both during your journey and at the end of it.
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07.03.2013 @ 17:11 #17

I've read the whole article and i can't say or seems to have much confidence in CDPR anymore.

1. First they said they never think PC is the lead platform.. Then gameplay design will be same for every platform (which obviously you have to design the gameplay in favorable to a controller).

2. Second CDPR mentioned most PC players play using a controller (again they are mentioning controller). I have played games using a controller and i'd still prefer using Keyboard and Mouse.

3. They are BIG fan for MMOs.. They are not discussing anything at the moment.. But from their tone i'm getting the feeling that they probably thinking like EA.. going online only and probably micro-transactions?

I'm no fanboy of CDPR. Anything can happened. Look at Bioware how they sold themselves to the devil and now they are getting laid off. To me they deserve it. I'm not trying to trash down CDPR.

I'm just concerned and would like to voice this and hope CDPR would not divert their direction and follow the footsteps of wrong publisher/developer ethics.
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07.03.2013 @ 17:35 #18

archaven said:

I've read the whole article and i can't say or seems to have much confidence in CDPR anymore.

1. First they said they never think PC is the lead platform.. Then gameplay design will be same for every platform (which obviously you have to design the gameplay in favorable to a controller).

2. Second CDPR mentioned most PC players play using a controller (again they are mentioning controller). I have played games using a controller and i'd still prefer using Keyboard and Mouse.

3. They are BIG fan for MMOs.. They are not discussing anything at the moment.. But from their tone i'm getting the feeling that they probably thinking like EA.. going online only and probably micro-transactions?

I'm no fanboy of CDPR. Anything can happened. Look at Bioware how they sold themselves to the devil and now they are getting laid off. To me they deserve it. I'm not trying to trash down CDPR.

I'm just concerned and would like to voice this and hope CDPR would not divert their direction and follow the footsteps of wrong publisher/developer ethics. ›››


Bad vibration...

If one has followed the projection of CDPR it's strange gets to have these fears. Of entry, compare CDPR with BIOWARE of today ....? Posted Image
Okay, all can happen even the worse ... but one thing is to be realistic and another so unreasonably gloomy. :huh:/>

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07.03.2013 @ 17:36 #19

I wouldn't worry that much. They did not say PC is their lead platform but that doesn't immediately mean consoles are. What I got from the interview is that they'll do their best to work out the best possible controls for both k+b and controller. They already said in an interview that the PC and console versions will have different UIs so I think that shows that the PC is still important for them.
And the guy said he likes MMOs, so what? This doesn't points to the fact that they're thinking about a Witcher MMO. It's too early to make such conclusions.
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07.03.2013 @ 18:21 #20

Looking at one of the GI videos, the combat should be hopefully great more in line with the best of TW1 and TW2. Not in term of difficulty or anything, meant the way being executed. After playing it on a controller I can't play it with the K+M
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