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Interviews and Articles on TW3
12.03.2013 @ 23:08 #21
My Mods: Hoodless Dark Mode Armor --- Hoodless Kayran Armor --- Hoodless Elven Jacket --- Hoodless Blue Stripes
13.03.2013 @ 09:50 #23
Kodaemon said:
What? You mean it isn't released yet?
Done.
My Mods: Hoodless Dark Mode Armor --- Hoodless Kayran Armor --- Hoodless Elven Jacket --- Hoodless Blue Stripes
14.03.2013 @ 12:46 #25
Booraz said:
Another interview, this time with quest designer Paweł Sasko ›››
Thanks, Got it!
My Mods: Hoodless Dark Mode Armor --- Hoodless Kayran Armor --- Hoodless Elven Jacket --- Hoodless Blue Stripes
14.03.2013 @ 13:06 #26
Quote
AMEN!!!
Intelligence, whether emotional or any otherwise,
or is social or is not intelligenceUna salus victis nullam sperare salutemPlease, PM me for correct my English mistakes, if you don't mind. TY
14.03.2013 @ 14:58 #27
Quote
Now we're talking
14.03.2013 @ 15:29 #28
The Witcher 3 in PC Gamer UK. Maybe someone could buy and... you know
Thanks Kallelinski
14.03.2013 @ 21:27 #31
dani1234 said:
The Witcher 3 in PC Gamer UK. Maybe someone could buy and... you know
Thanks Kallelinski
So, did anyone buy it? How is it?
14.03.2013 @ 22:44 #33
"Hold down the spell button to sustain its effect."
"It's a sensible moment to deploy Geralt's 'Witcher sense'. It's a new passive ability - not dissimilar to Batman: Arkham City's detective mode - designed to present Geralt's monster hunting expertise as an environmental overlay. When activated, this vision mode adds blue highlights to clues at the scene of a monster attack. Geralt comments aloud as he spots each one, mentally piecing together the series of events that must have precluded the gruesome scene.
In this case, he observes blood splatter, and then notes a body speared on a splintered tree trunk nearby. "Lifted, and then dropped," he murmurs. The imagined scene plays out in the environment. A blue spectre appears, is lifted off his feet, struggles against an unseen airborne assailant, and is thrown violently onto the spike. This particular investigation is part of a long, involved story mission, but Geralt can use the same technique to hunt monsters the world over. These side missions will be his primary source of income. For the first time in the series, we'll earn a wage doing proper Witcher work."
"In The Witcher 2, the repercussions of your choices dramatically shaped its three insular acts. Badowski suggests that consequences in The Witcher 3 will be more localised, but just as significant. Geralt will cross the battle lines of the burgeoning war often during his travels, and Badowski hints that entire towns could be razed, or saved, depending on Geralt's actions. Over the course of the 80-hour adventure, your choices will build towards one of three different endings."
"But there's so much more to see. The snowy Nordic environments of the Skellige islands will draw justifiable comparisons to Skyrim, but that's just a portion of The Witcher 3's world. There are haunted badlands brimming with creatures inspired by Slavic folk tales. There's a huge city called Novigrad, packed with enough assassins and scheming politicians to fill a Game of Thrones novel."
And, finally, the only somewhat decently sized screenshot:
This post has been edited by dragonbird: 16.03.2013 @ 23:10
14.03.2013 @ 23:37 #34
My Mods: Hoodless Dark Mode Armor --- Hoodless Kayran Armor --- Hoodless Elven Jacket --- Hoodless Blue Stripes
15.03.2013 @ 00:03 #36
My Mods: Hoodless Dark Mode Armor --- Hoodless Kayran Armor --- Hoodless Elven Jacket --- Hoodless Blue Stripes
15.03.2013 @ 00:20 #37
ReptilePZ said:
"Hold down the spell button to sustain its effect."
"It's a sensible moment to deploy Geralt's 'Witcher sense'. It's a new passive ability - not dissimilar to Batman: Arkham City's detective mode - designed to present Geralt's monster hunting expertise as an environmental overlay. When activated, this vision mode adds blue highlights to clues at the scene of a monster attack. Geralt comments aloud as he spots each one, mentally piecing together the series of events that must have precluded the gruesome scene.
In this case, he observes blood splatter, and then notes a body speared on a splintered tree trunk nearby. "Lifted, and then dropped," he murmurs. The imagined scene plays out in the environment. A blue spectre appears, is lifted off his feet, struggles against an unseen airborne assailant, and is thrown violently onto the spike. This particular investigation is part of a long, involved story mission, but Geralt can use the same technique to hunt monsters the world over. These side missions will be his primary source of income. For the first time in the series, we'll earn a wage doing proper Witcher work."
"In The Witcher 2, the repercussions of your choices dramatically shaped its three insular acts. Badowski suggests that consequences in The Witcher 3 will be more localised, but just as significant. Geralt will cross the battle lines of the burgeoning war often during his travels, and Badowski hints that entire towns could be razed, or saved, depending on Geralt's actions. Over the course of the 80-hour adventure, your choices will build towards one of three different endings."
"But there's so much more to see. The snowy Nordic environments of the Skellige islands will draw justifiable comparisons to Skyrim, but that's just a portion of The Witcher 3's world. There are haunted badlands brimming with creatures inspired by Slavic folk tales. There's a huge city called Novigrad, packed with enough assassins and scheming politicians to fill a Game of Thrones novel."
And, finally, the only somewhat decently sized screenshot:
›››
I've read the article too.
That screen looks awful. Is Geralt suffering from bulimia now?
They really should uphold a moratorium on old renderer screens from now on.
There are a couple of smallish screenshots worth posting though. Mostly new angles of the same scenes; and then there's that boat...
This post has been edited by dragonbird: 16.03.2013 @ 23:11
15.03.2013 @ 00:28 #38
Agent Blue said:
Yea, they're so small though, not sure if it's worth posting them. And as you said, they're mostly of things we've already seen at different angles.
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