Combat system type in Witcher 3
03.03.2013 @ 16:28 #1
And what type of combat system do you prefer and why? Please vote!
03.03.2013 @ 17:29 #2
EDIT: Cleaned up my poor spelling!
03.03.2013 @ 17:34 #3
Yeah the witcher 2's combat was better but it still left a bit to be desired. I felt you sometimes lacked total control over Geralt. I'd love if it had combat similar to mount and blade or dark souls, they've the best combat in rpgs IMHO
03.03.2013 @ 17:41 #4
03.03.2013 @ 18:26 #7
In the Witcher 2 not so useful. It limits your versatility and "oportunistic" ability of "picking" enemies on the fly, as Slim puts it.
Targetting is a problem, but it's almost surmountable with an easy strategy: Aways pick on the stragglers or weaker characters first, THEN the biggies (shielded or armoured), and never put yourself in the midst of a mob. Witcher's combat main characteristic is always being on the move.
03.03.2013 @ 18:47 #8
I agree also. I loved TW1s system by the way, it reminded me of an old game called Soulbringer, a very good but not well known or successful game. TW2s was very daunting to begin with, but extremely rewarding when you got the hang of it. I also welcome the changes announced and have high hopes that it will be a refinement of TW2.
Ultimately I welcome some changes for a new game, I don't want the exact same thing again.
I voted option 2, although I don't understand why you equate it with common rpg mechanics, as I feel the combat was quite unique.
“The evolution of the brain not only overshot the needs of prehistoric man, it is the only example of evolution providing a species with an organ which it does not know how to use” - Arthur Koestler.
"Games lubricate the body and the mind." - Benjamin Franklin
03.03.2013 @ 19:56 #9
Its common in a way of attack and counter-attack variety - there are just 2 kind of it: soft and heavy. Not comparing the number of animations, TW2 combat system is the same as Skyrim's one, for example, but without combos and rollings. TW2 combat mechanics is better mostly by its "dancing with the sword" mocaps, but its the same, in my opinion, as most modern RPGs with their lack of interactivity and combat process control.
03.03.2013 @ 23:47 #11
04.03.2013 @ 00:47 #12
Where did you hear they are having timed combos? I love the idea but from what I've read it didn't seem like thats the way they were going.
04.03.2013 @ 00:51 #13
04.03.2013 @ 01:12 #14
I don't get this. TW2's combat system is extremely atypical of most RPGs. It's action oriented without having to sacrifice mobility for statistics. I think the however many hours we had with TW1 was enough to experience it's combat system. I think everyone should try it, but I hardly think every game should follow suit. It did get a little easy (and grating) after a while, and I think TW2 combat is a proper evolution without sacrificing its own unique quirks. I say, bring on the improved maneuverable combat that feels more Witcher-like.
08.03.2013 @ 17:47 #15
08.03.2013 @ 22:45 #17
09.03.2013 @ 00:59 #18
I tried to do the same in combat while playing TW2, but no matter how rapidly I push the A/X button, Geralt just does his chain of attack any way, this makes me feel so cheap and sad, and the counter attack system? That is a joke in my opinion. For the dodge/combat roll system, I have to use it because the dark level is so hard, without this I will die in seconds, but I also hate this system, feels like a cheater when roll out, cast Queen, back to the fight. But still TW2 is a great game.
I voted for option ONE.
And I'm really looking forward TW3 would have the same combat system as TW1, but I have no idea what will happen to the combat system, now there's a "focus mod" right? Hope this will not ruin the basic combat system.
BTW, it's a relief to hear the music is back to TW1, TW1's music is a masterpiece in my opinion.
09.03.2013 @ 01:49 #19
09.03.2013 @ 08:19 #20
I would say main combat closer to TW2 and finishers without cut scenes closer to TW1. They must be very short in the middle of the fight and any sort of over the top stuff on the last remaining enemy.