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Combat system type in Witcher 3

Poll: Combat system type in Witcher 3 (68 member(s) have cast votes)

What type of combat system you would like to see in The Witcher 3?

  1. Witcher 1 combat system type (rhythm based) (5 votes [7.35%] - View)

    Percentage of vote: 7.35%

  2. Witcher 2 combat system type (most common in RPGs) (32 votes [47.06%] - View)

    Percentage of vote: 47.06%

  3. Witcher 1 & Witcher 2 gybrid combat system type (31 votes [45.59%] - View)

    Percentage of vote: 45.59%

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03.03.2013 @ 16:28 #1

Hi everyone! I hear that combat system in The Witcher 3 could be based on first game rhythm mechanics - you must click in time to do more damage. I very hope so, couse I very liked that combat system in Witcher 1 - its very comfortable, intuitive and not hard to learn at all. I prefer it because it make me feel the rush of combat as well. If CDPR devs would include just-in-time mechanics in final version of Witcher 3 combat system (at least as a game option) - it would be very very cool!
And what type of combat system do you prefer and why? Please vote!
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03.03.2013 @ 17:29 #2

As a man of decent intellect and taste, I find that Witcher 2s combat is the way to go. I love it. It's got its flaws but that doesn't mean RED should just discard it. Hopefully TW3 will, instead of throwing it away, refine and polish it to the point of perfection. I think with a bit of tweaking, it could very much be one of the most dynamic and deep combat systems ever made.

EDIT: Cleaned up my poor spelling! :P
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03.03.2013 @ 17:34 #3

FoggyFishburne said:

As a man of decent intellect and taste, I find that Witcher 2s combat is the way to go. I love it. It's got its flaws but that doesn't mean why should just discard it. Hopefully TW3 will, instead of throwing it away, refine and polish it to the point of perfection. I think with a bit of tweaking, it could very much be one of the most dynamic and deep combat systems ever made. ›››


Yeah the witcher 2's combat was better but it still left a bit to be desired. I felt you sometimes lacked total control over Geralt. I'd love if it had combat similar to mount and blade or dark souls, they've the best combat in rpgs IMHO
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03.03.2013 @ 17:41 #4

I'm with Foggy on this. And from what we've read, I welcome the changes being made to combat - no rolling, no turning your back on enemies, timed combos, more responsive. It all sounds good to me. No need to go back to TW1.
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ARESro 

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03.03.2013 @ 17:55 #5

It's going to be Witcher 3 combat system. They are integrating havok behaviour for animation blending so it's going to be very freestyle in a sense.
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03.03.2013 @ 18:00 #6

Personally I liked the W1 combat slightly better, felt that I had more control. That being said both could be improved upon and I will to pass judgement until I have seen what the combat looks like in W3.
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03.03.2013 @ 18:26 #7

In my experience, lock-on target systems are most useful for ranged combat, so it allows you to move your character away from your enemie's shots.
In the Witcher 2 not so useful. It limits your versatility and "oportunistic" ability of "picking" enemies on the fly, as Slim puts it.

Targetting is a problem, but it's almost surmountable with an easy strategy: Aways pick on the stragglers or weaker characters first, THEN the biggies (shielded or armoured), and never put yourself in the midst of a mob. Witcher's combat main characteristic is always being on the move.
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Kudos 

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03.03.2013 @ 18:47 #8

slimgrin said:

I'm with Foggy on this. And from what we've read, I welcome the changes being made to combat - no rolling, no turning your back on enemies, timed combos, more responsive. It all sounds good to me. No need to go back to TW1. ›››


I agree also. I loved TW1s system by the way, it reminded me of an old game called Soulbringer, a very good but not well known or successful game. TW2s was very daunting to begin with, but extremely rewarding when you got the hang of it. I also welcome the changes announced and have high hopes that it will be a refinement of TW2.

Ultimately I welcome some changes for a new game, I don't want the exact same thing again.

I voted option 2, although I don't understand why you equate it with common rpg mechanics, as I feel the combat was quite unique.
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03.03.2013 @ 19:56 #9

Kudos said:

I voted option 2, although I don't understand why you equate it with common rpg mechanics, as I feel the combat was quite unique. ›››

Its common in a way of attack and counter-attack variety - there are just 2 kind of it: soft and heavy. Not comparing the number of animations, TW2 combat system is the same as Skyrim's one, for example, but without combos and rollings. TW2 combat mechanics is better mostly by its "dancing with the sword" mocaps, but its the same, in my opinion, as most modern RPGs with their lack of interactivity and combat process control.
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03.03.2013 @ 21:07 #10

Whatever combat system they implement, i know they will do a good job, those guys are genius!! I might add that i liked the combat system of the witcher 2 a whole lot better than witcher 1.
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03.03.2013 @ 23:47 #11

While I like the combat system of the first Witcher, I voted for the Witcher 2 combat system because I prefer it to the first despite its own downfalls. I'm not sure what is meant by a hybrid. The closest thing I could think of was the system used in Risen: free-form action-RPG combat that requires precise timing of swings for best results. While that sounds good in concept, over the course of twenty or so hours of play time I just never could get the proper timing down. There were no visual or audio clues beside your swinging your weapon slowly/ineffectively. I never did finish that game because of it.
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04.03.2013 @ 00:47 #12

slimgrin said:

I'm with Foggy on this. And from what we've read, I welcome the changes being made to combat - no rolling, no turning your back on enemies, timed combos, more responsive. It all sounds good to me. No need to go back to TW1. ›››


Where did you hear they are having timed combos? I love the idea but from what I've read it didn't seem like thats the way they were going.
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04.03.2013 @ 00:51 #13

johnduds said:

Where did you hear they are having timed combos? I love the idea but from what I've read it didn't seem like thats the way they were going. ›››



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04.03.2013 @ 01:12 #14

d1ggerman said:

most common in RPGs ›››

I don't get this. TW2's combat system is extremely atypical of most RPGs. It's action oriented without having to sacrifice mobility for statistics. I think the however many hours we had with TW1 was enough to experience it's combat system. I think everyone should try it, but I hardly think every game should follow suit. It did get a little easy (and grating) after a while, and I think TW2 combat is a proper evolution without sacrificing its own unique quirks. I say, bring on the improved maneuverable combat that feels more Witcher-like.
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08.03.2013 @ 17:47 #15

The Witcher 2 combat system, despite it's flaws, was extremely satisfying and fun for me. In the Witcher 1 you could be half asleep while fighting since all you needed to do was use the mouse and time the clicks. In W2 you had to remain alert and always run around, use signs, dodge, and time your hits. I say they should polish and revamp it.
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08.03.2013 @ 22:01 #16

TW3 combat is going to be awesome, I am so appreciative of whoever worked/is working to make that stuff possible. I can't wait :rambo:

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08.03.2013 @ 22:45 #17

I really hope that combat will be more Witcher 2 like. The first one had interesting, but way too easy, and later dull, combat. I liked Witcher 2 real time feel to the combat, and every encounter could've been handled in couple of ways. You could use bombs, traps, signs, ripostes, or just standard attack + roll, it was really really fun. Sure you could use those things in W1, but come on, it was simpler to just click every time flashing sword appeared.
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09.03.2013 @ 00:59 #18

I really like TW1's combat system, and the idea of "at the right time, perform a more deadly strike".
I tried to do the same in combat while playing TW2, but no matter how rapidly I push the A/X button, Geralt just does his chain of attack any way, this makes me feel so cheap and sad, and the counter attack system? That is a joke in my opinion. For the dodge/combat roll system, I have to use it because the dark level is so hard, without this I will die in seconds, but I also hate this system, feels like a cheater when roll out, cast Queen, back to the fight. But still TW2 is a great game.


I voted for option ONE.

And I'm really looking forward TW3 would have the same combat system as TW1, but I have no idea what will happen to the combat system, now there's a "focus mod" right? Hope this will not ruin the basic combat system.

BTW, it's a relief to hear the music is back to TW1, TW1's music is a masterpiece in my opinion.
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09.03.2013 @ 01:49 #19

You don't benefit from spamming attacks in TW2. You can, but it'll cost you. I personally had no problems with timing combos and then dodging when necessary. There aren't that many animations. They are easy to memorize and time imo.
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09.03.2013 @ 08:19 #20

TW2 combat is mostly good, except for finishing moves, which are stupid cut scenes. Cut scenes totally screw you in the hard fights because you never know what the situation is going to be when you're back in the game and you become seriously disoriented.

I would say main combat closer to TW2 and finishers without cut scenes closer to TW1. They must be very short in the middle of the fight and any sort of over the top stuff on the last remaining enemy.
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